The Marshal's Household

Homebrew by LongWarVet
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Composition
The Marshal
A 3
M 6"
S 2+
W 15
Weapons
ATK
HIT
DMG
Relic Combi-Weapon
Bolter (Piercing 1)
4
3+
3/4
Melta-Profile (Lim1, Piercing 2, Dev4)
4
3+
6/3
Plasma (Piercing 1, Lim2)
4
3+
4/5
Overcharged Plasma (Piercing 1, Lethal 5+, Hot)
4
3+
3/4
Relic Plasma Pistol
Default (Piercing 1)
4
3+
4/5
Overcharged (Piercing 1, Lethal 5+, Hot)
4
3+
5/6
Relic Power Sword (Lethal 5+, Shock)
5
3+
4/6
Relic Power Axe (Lethal 4+, Shock)
5
3+
4/5
Abilities
Crusade VowsMartial Exemplar

Crusade Vows: At the start of the select operatives step, select a vow for all HOUSEHOLD VETERAN operatives to be under the effect of until the end of the battle

Uphold the Honor of the Emperor--- While Friendly operatives are within 3 inches of an objective Increase that operatives APL by 1 until the end of the turning point (Cannot break the astartes rule), Defense dice rolls of 5+ are critical successes

Abhor the Witch, Destroy the Witch--- Half all Psychic damage inflicted on friendly HOUSEHOLD VETERAN operatives rounding down (To a Minimum of 1) Weapons used against Enemy Psyker operatives gain the [Relentless] rule

Accept Any Challenge No Matter The Odds--- Weapon Stats of friendly HOUSEHOLD Veteran operatives cannot be changed or modified by enemy operatives [Including equipment and Ploys] Add 1 to the DMG characteristics of friendly HOUSEHOLD VETERAN operatives if either of the following occur

-Either DMG Characteristic of the enemy operative's melee weapon MEETS OR EXCEEDS the HOUSEHOLD VETERAN operative's -The ranged target has a save characteristic of +3 or Better.

[SUFFER NOT THE UNCLEAN TO LIVE]---- HOUSEHOLD VETERANS can perform a Charge Action for 0 AP in an activation in which it fell back. HOUSEHOLD VETERAN operatives may select one weapon rule to be effective for their melee weapons or two if they made a charge this activation - [Brutal], [Shock], [Balanced], [Severe], [Lethal 5+]

Martial Exemplar: Add 1 to the Attack characteristics of this operative and Friendly HOUSEHOLD VETERANS [Excluding JUDICIAR operatives] Within 3" For each enemy operative within control range of this operative.

Whenever this operative is Fighting or Retaliating reduce incoming melee DMG by half rounding down [to a minimum of 1]

Judiciar
A 2
M 6"
S 4+
W 10
Equipment
Ploys
TacOps