Coterie of Excess

Homebrew (Unpublished) by LongWarVet
Composition
Lord Exultant
A 3
M 8"
S 3+
W 18
Weapons
ATK
HIT
DMG
Sonic Pistol (Torrent 1" Devastating 5, Bliss*)
4
3+
4/0
Power Spear (Lethal 5+, Shock, Spear*)
4
3+
5/6
Power Weapon (Lethal 5+)
5
3+
4/6
Power Fist (Brutal, Shock)
4
3+
5/7
BlissBlade (Lethal 4+,)
5
2+
5/7
Abilities
[BOS] Acrobatic Grace[BOS] PERFECT FEINT[BOS] Perfect Strike[BOS] Sonic Emissions[BOS] Sonic Shriek*Dark Patron

[BOS] Acrobatic Grace: se this Blessing of SLAANESH when a friendly COTERIE OF EXCESS operative performs an action in which it moves. Until the end of the action, that operative: • Can ignore all vertical distances whenever it drops and climbs. • Can move through enemy operatives, move within control range of them, and during the Charge action can leave their control range (it must still end the move following all requirements for that move). • Cannot move more than its Move stat if it’s the Charge action.

[BOS] PERFECT FEINT: Perfect Feint-

Use this BLESSING OF SLAANESH when a friendly COTERIE OF EXCESS operative is fighting, after you strike with a critical success. End that sequence (any remaining attack dice are discarded) and immediately perform a free Dash or Fall Back action up to 3" with that operative (then the Fight action ends). That operative can do so even if it’s performed an action that prevents it from performing the Dash or Fall Back action.

[BOS] Perfect Strike: Use this ASPECT TECHNIQUE when a friendly COTRIE OF EXCESS operative is fighting, the first time you strike with a critical success during that sequence. Until the end of that sequence, that operative’s melee weapon has the Shock weapon rule. Add 1 to the CRITICAL DMG stat of melee weapons equipped by this operative

[BOS] Sonic Emissions: Use this Blessing of Slaanesh when a friendly COTERIE OF EXCESS operative is fighting or retaliating, at the start of the Resolve Attack Dice step. You can resolve one of your successes before the normal order. If you do, that success must be used to block

[BOS] Sonic Shriek: Use this BOON OF SLAANESH when a friendly HOWLING BANSHEE operative is performing the Shoot action. Until the end of that action, that operative can use the following ranged weapon: NAME ATK HIT DMG Sonic Shriek 5 3+ 1/2 WR Range 6", Saturate, Seek Light, Stun, Torrent 1"

*Dark Patron: Each time this operative fights in melee, any critical hits rolled inflict Mortal Wounds equal to HALF the weapon's CRIT damage(ROUNDING UP) directly to the target before normal strikes or parries are resolved. If an Enemy operative is not incapacitated at the end of this friendly operative's activation inflict D3 DMG on this operative.

Flawless Bladesman
A 3
M 8"
S 3+
W 18
Weapons
ATK
HIT
DMG
Blissblade & Power Weapon (Lethal 5+, Ceaseless, Severe, Bliss*)
5
4+
6/8
Dual Bliss Sabres (Lethal 4+, Ceaseless)
5
2+
4/6
BlissBlade (Lethal 5+, Bliss*)
5
2+
5/7
Abilities
*BlissExalted Patron1AP: Perfect Strike

*Bliss: Select an enemy operative hit by a normal or critical success with this weapon, that operative gains a bliss token. Until the end of that enemy operatives next activation subtract 1 from the ATK stat and subtract 2" from its movement stat. At the end of that activation remove that bliss token.

Exalted Patron: Each time this operative fights in melee, any critical hits rolled inflict Mortal Wounds equal to HALF the weapon's CRIT damage(ROUNDING UP) directly to the target before normal strikes or parries are resolved. If an Enemy operative is not incapacitated at the end of this friendly operative's activation inflict D3 DMG on this operative.

Perfect Strike (1AP): Once per turning point this operative may use this action .

EITHER

-Deal 5 DMG to one enemy operative within control range of this operative

OR

Select two enemy operatives within control range of this operative

-Deal D3+1 DMG to each.

Equipment
Ploys

Strategic - New thrills:
Select two friendly operatives visible to and within 6" of each other. Remove them both from the killzone and set them back up in each other’s previous locations (in other words, swap their position) Operatives may be removed from control range of enemy operatives to perform this action


Strategic - Quicksilver Speed:
Whenever a friendly COTERIE OF EXCESS operative that performed an action in which it moved during this turning point is fighting, worsen the Hit stat of the enemy operative’s melee weapons by 1. Whenever an operative is shooting a friendly LEGIONARY SLAANESH operative more than 6" from it that performed an action in which it moved during this turning point, worsen the Hit stat of the enemy operative’s weapons by 1

Enemy operatives cannot perform the guard action against Friendly COTERIE of excess operatives that moved this turning point.


TacOps