Space Marine 2.

Homebrew by LongWarVet
No votes yet
Composition
Tactical
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Auto Bolt Rifle (Tor 1")
4
3+
3/4
Bolt Rifle (PrcCrit1)
4
3+
3/4
Stalker Bolt Rifle
Default ((Hvy(Dash), Lethal 5+, PrcCrit1)
4
3+
3/5
Mobile
4
3+
3/4
Occulus Bolt Carbine (Sat)
4
3+
3/4
Bolt Carbine (Acc1)
4
3+
3/4
Marksman Bolt Carbine (Lethal 5+)
4
3+
3/4
Combat Knife (Balanced)
5
3+
3/5
Chainsword (Rnd)
5
3+
4/5
New Weapon
4
4+
3/4
Plasma Incinerator
Default (Prc1)
4
3+
4/6
Supercharge (Prc1, Lethal 5+, Hot)
4
3+
5/6
Bulwark
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Rng 8", PrcCrit1)
4
3+
3/4
Bolt Pistol (Rng 8", Rnd)
4
3+
3/4
Plasma Pistol
Default (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Prc1, Lethal 5+, Hot)
4
3+
4/5
Power Axe (Lethal 5+, Balanced)
4
3+
4/5
Power Sword (Lethal 5+)
4
3+
4/6
Chainsword (Rnd)
5
3+
4/5
Power Fist (Brutal)
4
4+
5/7
Thunder Hammer (Stun, Shock, *Shield Unavailable)
4
4+
5/6
Abilities
ShieldStorm Shield*

Shield: Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

Storm Shield:* Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.

Sniper
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Lasfusil (Prc1, PrcCrit2)
4
3+
5/7
Bolt Sniper Rifle
Executioner ((Hvy(Dash), Sat, Seek Light, Silent)
4
2+
3/4
Hyperfrag ((Hvy(Dash), Blast 1", Silent)
4
2+
2/4
Mortis ((Hvy(Dash), Dev3, Prc1, Silent)
4
2+
3/3
Bolt Carbine (Acc1)
4
3+
3/4
Assault
A 3
M 6"
S 3+
W 15
Equipment
Ploys
TacOps