Rogal Dorn Battle Tank

Homebrew by Toasty_Tanuki

Rogal Dorn Tank, 2 Tank Crew Member, and the Tank Hull as Operatives.

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Composition

Rogal Dorn Tank is comprised of 3/4 automatically included Operatives.

-Rogal Dorn Battle Tank can choose 1 Weapon Option in each of the following Catagories, the Mounted Turret Weapon and Sponson Weapons Catagories count as a single catagory.

Main Turret Weapon:

  • Twin Battle Cannon
  • Oppressor Cannon and Coaxial Autocannon

Main Hull Weapon:

  • Castigator Gatling Cannon
  • Pulveriser Cannon

Front Mounted Hull Weapons:

  • 2 Melta Guns
  • 2 Heavy Stubbers

Mounted Turret Weapon:

  • Pintle-Mounted Heavy Stubber

Sponson Weapons:

  • 2 Heavy Bolters
  • 2 Multi-Meltas

-Tank Commander Operative can choose 1 of the Following Weapon Options:

  • Frag Grenade

  • Krak Grenade

-Tank Hull and Engine

(No Operatives in this Kill Team with the keyword Rogal Dorn Battle Tank can be Concealed). The Rogal Dorn Battle Tank Operative Model blocks Line of Sight

Common Abilities and Options

Manned Weaponry:*
This Weapon Has an Operative, when the operative is incapacitated the weapon is no longer available.

Vehicle:*
All Operatives with the Vehicle Keyword roll 6 Defense Dice as the default, cannot Climb and cannot retain Cover Saves.

Alternative Light Engine -1R%:
Alternative Light Engine, Improves Overall Tank Performance at the Cost of Durability. Subtract 2 Maximum Wounds and Add 4 inches to Move. If this Modification Option is Chosen also Activate the Modification with the Same Name on the Tank Hull and Engine Operative at no additional Research Point(R) Cost.

Rogal Dorn Battle Tank
A 4
M 6"
S 3+
W 46
Weapons
ATK
HIT
DMG
Twin Battle Cannon (Blast 5", Lethal 5+, Lim 2, Sat, Bal)
4
4+
3/4
Oppressor Cannon (Blast 2", Dev 2, Prc 1, Brutal, Lethal 4+, Lim 1, Sat)
3
2+
3/4
Coaxial Autocannon (Blast 1", Dev 1, Lethal 5+, Lim 4)
4
3+
3/3
Castigator Gatling Cannon (Lethal 5+, Brutal, Tor 2", 180° Line of Sight*)
5
2+
2/3
Pulveriser Cannon (Blast 1", Prc 2, Lim 2, Sat, Bal, 180° Line of Sight*)
3
3+
3/4
2 Front Mounted Heavy Meltas (Rng 6", Dev 3, Sat, 180° Line of Sight*)
3
2+
2/3
2 Front Mounted Heavy Stubbers (Rng 8", Dev 1, Prc 1, 180° Line of Sight*)
5
3+
3/4
Pintle-Mounted Heavy Stubber (Dev 1, Prc 1, Tor 4", Manned Weaponry*)
5
3+
3/4
2 Sponson Heavy Bolters (PrcCrit 1, Tor 3", Lethal 5+)
4
3+
3/4
2 Sponson Multi-Meltas (Rng 6", Dev 2, Sat)
3
2+
2/3
Hull Ram (Prc 2, Run Them Down!*)
3
3+
4/5
Abilities
180° Line of Sight*Deadly Demise 1D61AP: Differential SteeringManned Weaponry*Mounted Turret Operative*3AP: ReloadRun Them Down!*Vehicle*
Options
Reinforced Composite Armor -3RArmor of Faith -3RSpecial Issue Shells -3RAlternate Turret Ring -2RLight Armor -1RPariscope -1RRefined Drive Sprocket -1R1 AP: Smoke Barrage -1RAlternative Light Engine -1R%The Cadian Standard -6RPacked Munitions -3RCrew Expendable -3RExpert Crew -4RReinforcements -4RLight Firepower +4R

180° Line of Sight:* All Weapons with this Rule are Limited to 180° Line of Sight in a specified Fixed Direction of the Operatives Model.

Deadly Demise 1D6: When this Operative becomes incapacitated, if this does not end the battle, all Operatives within 4 inches of this Operative take 1D6 Damage. Additionally when this Operative becomes incapacitated, all other Friendly Operatives with the Rogal Dorn Battle Tank Keyword become incapacitated as well.

Differential Steering (1AP): During this Operatives Activation, any Action that changes the direction the Operative Model is Facing Cost 1 AP

Mounted Turret Operative:* While the Mounted Turret Weapon Handler Operative is not Incapacitated, all Weapons with the Manned Weaponry Rule can be fired. if no Weapon has this rule, then the Mounted Turret Weapon Handler Operative is not included in this Kill Team.

Reload (3AP): All Weapons this Operative controls with the Limited Rule, Reset Uses. all Weapons with the Uses reset this way cannot be used the same Activation in which this Ability was used.

Run Them Down!*: This Weapon requires the Tank Commander Operative to be used. See Requirements for use under the Tank Commander Operatives Abilities.

Reinforced Composite Armor -3R: Add 14 Maximum Wounds to Rogal Dorn Battle Tank Operative, and 2 less inches to Movement.

Armor of Faith -3R: Subtract 21 Maximum Wounds and Lower Save by 1 for Rogal Dorn Battle Tank Operative.

Special Issue Shells -3R: Subtract 16 Maximum Wounds From this Operatives Maximum Wounds, All Ranged Weapons do 2 more Regular and 1 more Critical Damage, All Ranged Weapons have 1 Less Attack.

Alternate Turret Ring -2R: Alternate Turret Ring, improves Turret Speed at Cost of Durability. Subtract 2 Maximum Wounds, and add +1 Attack to all Ranged Weapons

Light Armor -1R: Light Armor, Improves Vehicle Speed at the cost of Armor. Subtract 16 Maximum Wounds, add 4 inches to Movement.

Pariscope -1R: Pariscope, at Slight Vulnerability, Additional Targeting System improves Accuracy. Add Accurate 1 Weapon Rule to all Ranged Weapons.

Accurate 1: You can retain up to 1 Attack Dice as normal successes without rolling them.

Refined Drive Sprocket -1R: Refined Drive Sprocket, an Improved Sprocket Design to allow for more efficient movement. Subtract 2 Maximum Wounds and 1 Damage from the Critical Damage of Melee Weapons, and Add 2 inches to Movement.

1 AP: Smoke Barrage -1R: Smoke Barrage This Operative, and all Operatives within 3 inches, are Not Visible until its next Activation. This Area is 5 inches tall and blocks Line of Sight Subtract 3 Maximum Wounds.

The Cadian Standard -6R: When this Operative becomes incapacitated for the first time, all Operatives in this Kill Team regain half their Maximum Wounds. The Deadly Demise Ability still triggers as normal, and this Operatives APL does not reset.

Subtract 12 Maximum Wounds.

Packed Munitions -3R: Subtract 3 inches from movement, All Weapons with the Limited Weapon Rule adds 2 additional uses.

Additionally; Add 4 inches to the Deadly Demise Ability range, and deal [2D6 - 1] Damage instead.

Crew Expendable -3R: For every Friendly Operative with the Rogal Dorn Battle Tank Keyword that becomes incapacitated: add 1 to all Weapons Critical Damage.

Expert Crew -4R: After the Twin Battle Cannon or Oppressor Cannon Weapons Uses are depleted: roll 1D6, if the result is 4+ all Weapons with the Limited Rule reset uses.

Reinforcements -4R: As long as this Operative is not incapacitated; at the beginning of your turn you may return an Operative with the Trooper Keyword that is incapacitated back to Maximum Wounds.

Light Firepower +4R: Instead of either Sponson Weapons or Mounted Turret Weapons, instead gain 4 Research Points and an additional 1 inch of Movement.

Vehicle, Smoke, Imperium, Squadron, Rogal Dorn Battle Tank
Mounted Turret Weapon Handler
A 1
M 0"
S 3+
W 8
Weapons
ATK
HIT
DMG
Fists (Bal)
1
5+
1
Abilities
Manned Weaponry*
Mounted Weapon Operative, Squadron , Imperium, Rogal Dorn Battle Tank
Tank Commander
A 3
M 0"
S 3+
W 8
Weapons
ATK
HIT
DMG
Frag Grenade (Rng 8", Blast 2", Sat, Lim 2)
4
3+
2/4
Krak Grenade (Rng 8", Prc1, Sat, Lim 2)
4
3+
4/5
Fist (Bal)
1
5+
1
Abilities
3AP: Back in the SaddleIncoming!2AP: Load Order!3AP: Proximity ScanR&D Resource Allocation2AP: Repair Order!3AP: Run Them Down!
Options
Cavalry Sword -2RMission Priority -3R(Named Character) -4R1 AP: Experienced Mechanic -2R3 AP: Artillery Target Designation -6RPromotion -4R3 AP: Experienced Tanker -6RExperienced Commander -6R

Back in the Saddle (3AP): This Operative Can Heal up to 3 Wounds From Operatives without the Vehicle Keyword. (If the Operative does not have the Rogal Dorn Battle Tank Keyword it cannot be selected for this ability.)

Incoming!: When this Operative reaches 4 wounds for the First time it takes no further damage and cannot be targeted until after its next Activation.

Load Order! (2AP): Choose an Operatives Weapon with Limited Rule to gain another use during that Operatives next Activation until the end of that Operatives Activation.

Proximity Scan (3AP): All Enemy Operatives within 10 inches of the Rogal Dorn Battle Tank That are Visible Cannot be Obscured; Enemy Operatives within 16 inches that are Not Visible are instead considered Obscured.

This Effect Last until the End of the Rogal Dorn Battle Tank Operatives next Activation.

R&D Resource Allocation: Prior to the Battle, the Rogal Dorn Battle Tank, Tank Commander and Tank Hull and Engine Operatives may choose from the following List of additional modification options. Each option will cost Research Points(R)**. All 3 Operatives share the same pool of Research Points, which is 8 Total.

Rogal Dorn Battle Tank:

○The Cadian Standard (-6R)

○Expert Crew (-4R)

○Reinforcements (-4R)

○Heavy Firepower (-4R)?

○Light Firepower (+4R)

○Reinforced Composite Armor (-3R)

○Armor of Faith (-3R)

○Special Issue Shells (-3R)

○Upgraded Internals (-3R)?

○Packed Munitions (-3R)

○Crew Expendable (-3R)

○Upgraded Targeting System (-2R)?

○Alternate Turret Ring (-2R)

○Spaced Armor Plating (-2R)?

○Light Armor (-1R)

○Pariscope (-1R)

○Refined Drive Sprocket (-1R)

○1 AP: Smoke Barrage (-1R)

○Alternative Light Engine (-1R)%

Tank Commander:

○1 AP: Experienced Mechanic (-2R)

○Cavalry Sword (-2R)

○Mission Priority (-3R)

○Promotion (-4R)

○(Named Character) (-4R)

○3 AP: Artillery Target Designation (-6R)

○3 AP: Experienced Tanker (-6R)

○Experienced Commander (-6R)

Tank Hull and Engine:

○Alternative Light Engine (-1R)%

○Hardened Heatsink (-1R)?

○Reinforced Leaf Spring (-1R)?

○Robust Engine (-2R)

○Barbed Wire (-2R)

○Troop Transport [2] (-2R)

○Reinforced Transmission (-3R)

○Internal Component Upgrade (-3R)

○Deadly Fumes (-4R)

○Troop Transport [4] (-4R)

All Options with a (%) that also have the Same Name share the same Research Point(s).This Modification System is Optional.

Repair Order! (2AP): The Tank Hull and Engine Operative Heals up to 5 Wounds.

Run Them Down! (3AP): When an Enemy Operative is within 4 inches of the Front of the Rogal Dorn Battle Tank Operative, The Rogal Dorn Battle Tank Operative Moves as close to the Enemy Operative as Possible and Automatically Activates The Rogal Dorn Battle Tank Operatives Hull Ram Weapon. This Melee Weapon can only be used while the Tank Commander Operative is not incapacitated.

Cavalry Sword -2R: Melee Weapon

ATK: 3 HIT: 2+ DMG: 3/4

Weapon Rules: Piercing 2

Mission Priority -3R: The First Action this Operative takes during an Activation that would cost AP, instead cost 0 AP.

(Named Character) -4R: Upon this Operatives First Incapacitation, instead this Operatives Wounds Return to being Half the Maximum and can take no additional Damage or be Targeted until its next Activation. Add 4 Maximum Wounds.

1 AP: Experienced Mechanic -2R: This Operative can recover [2D6 - 2] Wounds from Operatives with the Vehicle Keyword. This Ability can only be used once per Activation.

3 AP: Artillery Target Designation -6R: Artillery Strike: Pick an Operative as a target, on the Tank Commander Operative's next Activation the Artillery Strike Weapon will be used on that Operative. Friendly Operatives can be chosen as Targets. If this kill Team is Targeted, only Operatives with the Vehicle Keyword can be selected and all other Friendly Operatives Ignore the Blast Weapon Rule.

Artillery Strike:

Attack: 3

Hit: 2+

Damage: 5/8

Weapon Rules: (Blast 5", Dev 2, Prc 1, Lethal 4+, Lim 2, Sat)

Promotion -4R: Add 1 to this Operatives Maximum Wounds, theRogal Dorn Battle Tank Operative adds 1 to Maximum APL.

3 AP: Experienced Tanker -6R: Add 2 to Maximum Wounds. Once per this Operatives Activation, You may select any 1 Modification Option to apply to Operatives with the Vehicle Keyword. All options applied this way lasts 2 Activations of the Rogal Dorn Battle Tank Operative. [When the Maximum Wound amount for any Operative(s) is lowered by a Modification applied this way, Wounds are not regained when that Modification is removed.]

Experienced Commander -6R: Add 7 to Maximum Wounds, this Operative cannot be targeted directly. Only Weapons with the Saturate Weapon Rule can damage this Operative.

Tank Commander, Squadron, Imperium, Rogal Dorn Battle Tank
Tank Hull and Engine
A 1
M 0"
S 3+
W 10
Weapons
ATK
HIT
DMG
Exhaust (Prc3, 180° Line of Sight)
2
6+
1
Abilities
180° Line of SightCompromised HullVehicle*
Options
Robust Engine -2RReinforced Transmission -3RInternal Component Upgrade -3RAlternative Light Engine -1R%Deadly Fumes -4RBarbed Wire -2R

180° Line of Sight: All Weapons with this Rule are Limited to 180° Line of Sight in a specified Fixed Direction of the Operatives Model.

Compromised Hull: When this Operatives Wounds Reach 0, The Rogal Dorn Battle Tank Operatives APL is permanently decreased by 1, and This Operatives Wounds Reset to the Maximum Amount.

This can occur up to 3 Times Total after the 3rd incapacitation, this operative regains all wounds and can no longer be targeted or damaged.

Robust Engine -2R: Adds 4 Wounds to this Operatives Maximum Wounds.

Reinforced Transmission -3R: Add 5 Wounds to this Operatives Maximum Wounds, Additionally this Operatives Melee Weapons gain the Balanced Rule

Internal Component Upgrade -3R: Add 10 Wounds to this Operatives Maximum Wounds.

Deadly Fumes -4R: At the beginning of the Rogal Dorn Battle Tank Operatives Activation, as well as whenever the Exhaust Melee Weapon is used; All Enemy Operatives within 5 Inches of the Rogal Dorn Battle Tank Operative take 1D6 Damage. Subtract 2 Wounds from this Operatives Maximum Wounds.

Barbed Wire -2R: Whenever an Enemy Operative attacks this Operative with a Melee Weapon, that Enemy Operative takes 1D3 Damage and the Exhaust Weapon is automatically used against them.

Vehicle, Smoke, Imperium, Squadron, Rogal Dorn Battle Tank
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Plant Banner

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.


Security: Martyrs

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Envoy

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.