Repentence

Homebrew by elzoth

A squad of Adepta Sororitas tasked with redeeming their failures to the Emperor through purging His enemies, or through a glorious martyrdom in His name.


FACTION RULE

Oath of Repentence: Whenever a friendly Repentia operative incapacitates an enemy operative, that operative becomes Redeemed Once per battle a Redeemed operative may be the target of a Strategy Ploy or a Firefight Ploy (including Command Reroll) for 0CP.

FACTION RULE

Mistress's Oversight: If by start of the Fourth Turning Point all remaining Repentia operatives in the Killzone are Redeemed, the Emperor's Third Chance Stategy Ploy may be actived second time.

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Composition

1 Repentia Superior w/ Bolt pistol and Neural whips


1 Ministorum Priest w/ Holy pistol and Power weapon OR w/ Vindicator


3 Sister Repentia w/ Penitent eviscerator


1 Sister Repentia w/ Penitent eviscerator and Censors


8 Arco-flagellant w/ Arco-flail

Common Abilities and Options

Honor the Emperor:
When this operative is incapacitated in Melee, before it is removed from the Killzone it may strike with one unresolved Normal or Critical hit. If the resulting hit incapacitates an enemy operative you may resolve the Righteous Smiting ability as if it were the Ministorum Priest operative.

Redemption in Death:
When this model is incapacitated, target one friendly operative visible to this operative: that operative may perform a free Dash, Charge, or Fight action. If it is a Dash or Charge that operative may not move more than 3".

Redemptia Superior
A 3
M 6"
S 3+
W 10
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8", Accurate 1)
4
3+
3/4
Neural Whips (Balanced)
5
4+
4/5
Abilities
Redeem Yourself in Battle1AP: Whip into Frenzy

Redeem Yourself in Battle: Strategic Gambit target one friendly Sister Repentia operative visible to or within 9", that operative gains Balanced on their weapons until the end of the Turning Point

Whip into Frenzy (1AP): Target one friendly Sister Repentia within this operative's control range: inflict D3+1 damage to the target, then that target has +2" to its Charge and Relentless on its weapons until the end of the Turning Point.

32Repentia
Ministorum Priest
A 3
M 6"
S 4+
W 11
Weapons
ATK
HIT
DMG
Holy Pistol (Rng 8")
4
3+
3/4
Vindicator (Rng 6", Saturate, Torrent 1")
4
2+
4/4
Power Weapon (Lethal 5+)
5
3+
4/6
Vindicator (Rending)
5
3+
4/5
Abilities
Righteous SmitingZealous Example

Righteous Smiting: Each time this operative incapacitates and enemy operative, target a friendly operative visible to or within 6": that operative has +1APL until the end of the battle.

Zealous Example: Once per battle, this operative's weapons have +2 to Attacks and Damage

32Ecclesiarchy
Sister Repentia
A 2
M 7"
S 5+
W 7
Weapons
ATK
HIT
DMG
Penitent Eviscerator (Brutal, Lethal 5+)
5
3+
4/6
Bare Fists
2
5+
2/3
Abilities
Honor the EmperorRedemption in Death
28Repentia
Arco-flagellant
A 2
M 7"
S 5+
W 6
Weapons
ATK
HIT
DMG
Arco-flail
6
4+
3/4
Extremis-Triggered Arco-flail (Hot)
7
4+
4/5
Abilities
Group Activation

Group Activation: Whenever this operative is expended, you must then activate one other ready friendly Arco-flagellant operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).

25Ecclesiarchy
Sister Repentia Censor Bearer
A 2
M 7"
S 5+
W 7
Weapons
ATK
HIT
DMG
Penitent Eviscerator (Brutal, Lethal 5+)
5
3+
4/6
Bare Fists
2
5+
2/3
Abilities
Honor the Emperor1AP: Incense of HealingRedemption in Death

Incense of Healing (1AP): Target one friendly Repentia operative visible and within 3" of this operative: that target heals 2D3 lost Wounds

28Repentia
Equipment

Well-Maintained Neural Whips:
Twice per battle, the Repentia Superior operative may perform the Whip into Frenzy ability for 0 AP


Litanies of Fortitude:
At the start of Battle in the first Strategy Phase, roll one D6: add 1 to the Wound characteristic of Repentia operatives equal to the result.


Vandire's Disgraceful Memory:
Once per Turning Point before a friendly Ecclesiarchy operative activates, roll a D3. on a result of a 1: inflict 1 Mortal Wound on that operative. on a result of a 2: add 1" to that operative's Charge characteristic until the end of its activation. on a result of a 3: add 1" to that operative's Charge characteristic and Hit characteristic until the end of its activation.


Purified Eviscerators:
Friendly Repentia operatives' melee weapons have the Rending weapon rule.


Ploys

Firefight - Death-defying Fury:
When a friendly Repentia operative would be incapacitated as a result of an enemy Shoot or Fight action, that operative regains D3 wounds and the initial Shoot or Fight action ends.

Note: this would prevent the Sister Repentia's Honor the Emperor and Redemption in Death abilities from resolving.


Firefight - Blessed are the Slain:
When a friendly Sister Repentia operative would be incapacitated as the result of a Fight action, they may resolve either Honor the Emperor or Redemption in Death twice before being removed from the Killzone.

Note: the operative may only select one of these abilities to resolve twice and would be prevented from resolving the other ability. Note 2: a friendly operative may be selected a second time for the Redemption in Death ability, unless it would no longer be visible to this operative after it resolves its free Dash or Charge.

Ex: A Sister Repentia is incapacitated and chooses to resolve Honor the Emperor twice, it then strikes with two unresolved successes and is removed from the Killzone, Redemption in Death cannot be resolved.


Firefight - Dogmatic Shield:
When a friendly Repentia Superior or Ministorum Priest is selected as the target of a Shoot or Fight action within 3" of another friendly Sister Repentia or Arco-flagellant operative, that Sister Repentia or Arco-flagellant may be selected as the target of that Shoot or Fight action instead.

Note: if it is a Fight action, treat the new target as being within the initiating enemy operative's control range.


Firefight - Ecclesiarchal Expectations:
Before an Ecclesiarchy operative is activated, it may perform a free Mission action, it must then activate as normal.


Strategic - Righteous Censors:
During this Turning Point, the first time a friendly Sister Repentia Censor Bearer performs the Incense of Healing ability, it can be performed for 0AP Note: subsequent uses of Incense of Healing must be performed at their regular AP cost


Strategic - Martial Flexibility:
Count the total number of Ecclesiarchy operatives currently in the Killzone. That number = X. During this Strategy Phase, Ecclesiarchy operatives equal to X/2 (rounding down) may change their order and/or perform a free Dash action.

Note: this Strategy Ploy cannot be activated in the Fourth Turning Point, or if less than 2 Ecclesiarchy operatives remain in the Killzone.


Strategic - Emperor's Third Chance:
Choose one friendly incapacitated Repentia operative, set them back up in the Killzone fully within 6" of your deployment zone and not in Engagement range of any enemy operatives, that operative has 2D3 Wounds.

Note: this Startegy Ploy can only be activated once per battle (unless Faction Rule Mistresses's Oversight is in effect, which takes precidence) and only in the Third or Fourth Turning point.


Strategic - Zealous Petard:
Once during a Sister Repentia operative's activation this Turning Point, they may choose to make a Ranged attack against an enemy operative within 3" using their Melee weapon profile. After the attacks resolve, place a marker within that enemy operative's Engagement range representing that Sister Repentia's melee weapon. A Repentia operative may perform the Pick Up Marker action on that marker for free, even in Engagement Range of an enemy operative.

Note: until this operative picks up that marker, her Melee weapon profile is limited to only Bare Fists.

Note 2: that marker remains on the Killzone until it is picked up by this operative or another friendly Repentia operative should this operative become incapacitated before doing so. If the latter, the player can choose to gain 1CP or restore D3 Wounds to the retrieving Repentia operative.


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.