Necron NPO Operatives

NPO list including some Nemesis operatives. Points costs included create initial groups for Joint/Adversary Ops.

100% positive
Composition
Common Abilities and Options

Behaviour: Marksman:
This NPO will move to an ideal position to Shoot the enemy. When activated, if it will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order. Priorities:

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil this).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission

Points: 2:

Behaviour: Brawler:
This NPO will move towards the enemy to Fight them, but will seek cover on its way. When activated, if it will perform the Fight or Charge action during that activation, give it an Engage order. Otherwise, give it a Conceal order. Priorities:

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Dash towards the closest player operative, to cover if possible.

Points: 1:

Behaviour: Guardian:
This NPO will Shoot the enemy as a priority, but will fight if the need arises. When activated, if it will perform the Fight, Charge, or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order. Priorities:

  1. Fight.
  2. Shoot.
  3. Charge the closest player operative that’s within 4” of it via the shortest possible route.
  4. Reposition If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil this).
  5. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission

Points: 3:

Steadfast:
Whenever determining **control **of a marker, you can treat this operative’s **APL **stat as 3. If you do, this takes precedence over all other rules, meaning any changes to its **APL **stat are ignored for this.

Control: 4:

Living Metal:
In the Ready step of each Strategy phase, this operative regains up to D3+1 lost wounds.

Nemesis NPO:
- Extra Defence. Whenever an operative shoots this operative, collect and roll one additional defence dice, unless it's injured.

  • Twin Activation. Activates twice per turning point (a player's nemesis can't activate again until all other friendly operatives are expended; max 12" move and 5AP per turning point).
  • Mission Actions. Cannot perform mission actions other than Operate Hatch and Breach.
  • Bulky. Can't stand on Vantage terrain >2" up; Fight control range may use 1" horizontal / 4" vertical; can move through non-NEMESIS operatives; ignores APL changes.
  • Towering. Can't be given a Conceal order; can't be in cover or obscured by terrain <3" tall; can be shot while within control range of friendlies; moves through terrain <2" tall.
Necron Warrior
A 2
M 6"
S 4+
W 9
Weapons
ATK
HIT
DMG
Gauss flayer (Prc1)
4
4+
3/4
Gauss reaper (Prc1, Rng 8")
4
3+
3/4
Combat attachment
3
4+
3/4
Abilities
Behaviour: MarksmanPoints: 2Unrelenting

Unrelenting: Whenever this NPO is shooting against the closest valid target, its weapons have the Accurate 1 weapon rule.

Necron, Necron Warrior, NPO
Canoptek Scarab Swarm
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Feeder mandibles
5
4+
1/2
Abilities
Behaviour: BrawlerPoints: 1
Necron, Canoptek Scarab Swarm, NPO
Canoptek Tomb Crawler
A 2
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Twin gauss reapers
Twin gauss reapers (focused) (Prc1, Punishing)
5
4+
4/5
Twin gauss reapers (sweeping) (Prc1, Punishing, Tor 1")
4
4+
4/5
Transdimensional isolator (*Dimensional Banishment)
5
4+
5/6
Claws (Brutal)
4
4+
4/4
Abilities
*Dimensional BanishmentBehaviour: GuardianPoints: 3SteadfastWeapon Sentinel

*Dimensional Banishment: After this operative uses this weapon, if you inflicted damage or retained any critical successes, if the target wasn’t incapacitated, roll 2D6: if the result is higher than the target’s remaining wounds, the target is incapacitated.

Weapon Sentinel: Whenever you’re selecting a valid target, if this operative has a **Conceal **order, it cannot use Light terrain for cover. While this can allow this operative to be targeted (assuming it’s visible), it doesn’t remove its cover save (if any).

Necron, Canoptek Tomb Crawler, NPO
Canoptek Macrocyte
A 2
M 7"
S 4+
W 7
Weapons
ATK
HIT
DMG
Gauss scalpel (Prc1)
4
4+
3/4
Tesla caster
Tesla caster (focused)
5
4+
2/3
Tesla caster (living lightning) (Blast 2")
5
4+
2/3
Claws & tail
4
4+
3/4
Abilities
Behaviour: GuardianPoints: 1
Necron, Canoptek Macrocyte, NPO
Canoptek Macrocyte Accelerator
A 2
M 7"
S 4+
W 7
Weapons
ATK
HIT
DMG
Atomiser beam (Rng 6", Lethal 5+)
4
4+
3/4
Claws & tail
4
4+
3/4
Abilities
Behaviour: GuardianPoints: 1
Necron, Canoptek Macrocyte, Canoptek Macrocyte Accelerator, NPO
Flayed One
A 2
M 5"
S 4+
W 9
Weapons
ATK
HIT
DMG
Flayer claws (Ceaseless, Rnd)
4
3+
4/5
Abilities
Behaviour: BrawlerHorrifying FlayingPoints: 2

Horrifying Flaying: Whenever this NPO incapacitates a player operative while fighting or retaliating, select one other player operative visible to and within 3" of either this NPO or the incapacitated player operative and roll one D6; on a 3+, subtract 1 from that other player operative’s **APL **stat until the end of its next activation.

Necron, Flayed One, NPO
Skorpekh Destroyer
A 2
M 6"
S 3+
W 18
Weapons
ATK
HIT
DMG
Skorpekh hyperphase weapons (Balanced, Lethal 5+, *Whirling Onslaught)
4
3+
4/6
Abilities
*Whirling OnslaughtBehaviour: BrawlerHulkingPoints: 3

*Whirling Onslaught: Whenever this NPO is fighting or retaliating with this weapon, each time it strikes with a critical success, also inflict D3 damage on each other player operative within this NPO’s control range.

Hulking: Whenever player(s) are selecting a valid target, if this NPO has a **Conceal **order, it cannot use Light terrain for cover. While this can allow this NPO to be targeted (assuming it’s visible), it doesn’t remove its cover save (if any).

Necron, Skorpekh Destroyer, NPO
Hexmark Destroyer
A 2
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Enmitic disintegrator pistols
Enmitic disintegrator pistols (focused) (Rng 9", Ceaseless, Dev2, Prc1, Sat)
5
4+
3/2
Enmitic disintegrator pistols (sweeping) (Rng 9", Ceaseless, Dev2, Prc1, Sat, Tor 2")
4
4+
3/4
Enmitic disintegrator pistols
5
3+
3/4
Abilities
Behaviour: MarksmanMulti-Threat EliminatorPoints: 3

Multi-Threat Eliminator: Whenever a player operative within 8" of this NPO is shooting it, keep track of each attack dice that’s discarded as a fail. After the action, before incapacitated operatives are removed (including this one, if relevant), this NPO can perform a free Shoot action (you can change its order to Engage to do so), but it can only target that player operative with its enmitic disintegrator pistols (focused), and you only roll a number of attack dice equal to the opponent’s discarded attack dice plus one (to a maximum of four).

Necron, Hexmark Destroyer, NPO
Royal Warden
A 3
M 5"
S 3+
W 14
Weapons
ATK
HIT
DMG
Relic gauss blaster (Lethal 5+, Prc1)
4
3+
4/6
Bayonet
4
3+
3/4
Abilities
Behaviour: MarksmanEngrammatic LogicPoints: 3

Engrammatic Logic: Whenever an NPO is within 6" of this NPO you can ignore any changes to that NPO’s stats from being injured (including its weapons stats).

Necron, Royal Warden, NPO
Lychguard
A 2
M 5"
S 3+
W 13
Weapons
ATK
HIT
DMG
Hyperphase sword (Lethal 5+, *Shield)
4
3+
4/6
Warscythe (Lethal 5+)
4
3+
5/7
Abilities
*ShieldBehaviour: BrawlerPoints: 3

*Shield: Whenever this operative is **fighting **or **retaliating **with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

Necron, Lychguard, NPO
Deathmark
A 2
M 5"
S 3+
W 10
Weapons
ATK
HIT
DMG
Synaptic disintegrator (Dev2, Hvy(Dash), Prc1, Severe)
4
2+
4/3
Fists
4
3+
3/4
Abilities
Behaviour: MarksmanDeathmarkedPoints: 3

Deathmarked: Whenever this operative ends the Shoot action, the target gains a Deathmarked token if it wasn't incapacitated (the primary target, if relevant). Whenever a friendly Necron Deathmark NPO is shooting a player operative that has a Deathmarked toke, that Necron Deathmark NPO's ranged weapons have the Seek special rule.

Necron, Deathmark, NPO
Immortal
A 2
M 5"
S 3+
W 10
Weapons
ATK
HIT
DMG
Gauss blaster (Prc1)
4
3+
4/5
Tesla carbine (2" Dev1)
5
3+
3/3
Bayonet
4
3+
3/4
Abilities
Behaviour: MarksmanPoints: 3Steadfast
Necron, Immortal, NPO
Canoptek Wraith
A 5
M 7"
S 4+
W 35
Weapons
ATK
HIT
DMG
Particle caster (Dev1, Rng 8")
6
3+
3/4
Transdimensional beamer (Prc1, Rng 8")
5
3+
4/6
Vicious claws (Lethal 5+, Rending)
4
3+
5/6
Whip coils (Ceaseless)
5
3+
4/6
Abilities
Behaviour: BattlerControl: 4Living MetalNemesis NPOPoints: 5Shrouded

Behaviour: Battler: This NPO will move towards the enemy to fight them, but will seek cover on its way, and will shoot if the need arises. When activated, if it will perform the Fight, Charge, or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order. Priorities:

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.

Points: 5:

Shrouded: Whenever an operative is shooting this operative from more than 8" away, attack dice cannot be re-rolled.

Necron, Canoptek Wraith, Nemesis NPO
Canoptek Spyder
A 6
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Particle beamer (Blast 2", Lethal 5+)
5
3+
3/5
Automaton claws (Lethal 5+, Rnd)
4
3+
5/6
Abilities
Behaviour: GuardianControl: 4ImplacableLiving MetalNemesis NPOPoints: 8

Implacable: Ignore any changes to this operative's weapon stats from being injured

Points: 8:

Necron, Canoptek Spyder, Nemesis NPO
Equipment
Ploys
TacOps