Necron Combat Patrol NPO's

Homebrew by GoldenGrizz

Every Combat Patrol is just an NPO list...

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Composition

NPO's

Common Abilities and Options

Living Metal:
In the Ready step of each Strategy phase, after resolving all other rules in this step (e.g. Reanimation Protocols faction rule), each friendly HIEROTEK CIRCLE operative regains 1D3+1 lost wounds (roll separately for each).

Reanimation Protocols:
The first time each friendly NECRON NPO operative is incapacitated, before it’s removed from the killzone, place one of your Reanimation markers within its control range. Then remove it as incapacitated, also removing any tokens and rules effects it had (e.g. CHRONOMANCER operative's Chronometron action, Poison tokens, APL stat changes, being implanted, etc.).

In the Ready step of each Strategy phase, select one of your Reanimation markers and roll one 1D6: On a 1-2, leave that Reanimation marker in the killzone and repeat this process with a different one of your Reanimation markers (if any); on a 3+, an operative is REANIMATED.

You can only select each of your Reanimation markers once per turning point, and once you roll a 3+, you do not select any more for that turning point.

Whenever an operative is REANIMATED:

Set up the operative that Reanimation marker was placed for (it’s no longer incapacitated). It must be placed within 3" of that Reanimation marker and not within control range of enemy operatives (if you cannot do so, treat the roll as 1-2 instead). It has 1 Wound remaining. It has an order of your choice and is ready. Remove that Reanimation marker. For the purposes of the kill op, your opponent treats your starting number of NECRON NPO operatives as 5 (in other words, their kill grade goes up whenever a friendly NECRON NPO operative is incapacitated, to a maximum kill grade of 5, and goes down whenever a friendly NECRON NPO operative is REANIMATED). REANIMATED operatives don't retroactively change any other VPs your opponent has scored, e.g. from tac ops.

Necron Warrior
A 2
M 5"
S 4+
W 9
Weapons
ATK
HIT
DMG
Gauss Reaper (Rng 8", Prc1)
4
3+
3/4
Gauss Flayer (Prc1)
4
4+
3/4
Bayonet
4
3+
3/4
Abilities
Living MetalReanimation Protocols
NPO, Necron, Warrior
Scarab Swarm
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Abilities
Living MetalReanimation Protocols
NPO, Necron, Scarabs
Skorpekh Destroyer
A 2
M 6"
S 3+
W 18
Weapons
ATK
HIT
DMG
Skorpekh hyperphase weapons (Balanced, Lethal 5+, Whirling Onslaught)
4
3+
4/6
Abilities
Living MetalReanimation ProtocolsWhirling Onslaught

Whirling Onslaught: Whenever this NPO is fighting or retaliating with this weapon, each time it strikes with a critical success, also inflict D3 damage on each other player operative within this NPO's control range.

NPO, Necron, Destroyer
Overlord
A 3
M 6"
S 3+
W 16
Weapons
ATK
HIT
DMG
Tachyon Arrow (Dev3, Lim1, Prc2)
4
3+
5/3
Overlord's Blade (Dev2, Balanced)
5
3+
4/4
Abilities
Implacable ResilienceLiving MetalReanimation Protocols

Implacable Resilience: Whenever Normal Dmg of 3 or more is inflicted on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage.

NPO, Necron, Overlord
Accelerator
A 2
M 7"
S 5+
W 5
Weapons
ATK
HIT
DMG
Spark (Rng 4", Prc1)
4
4+
2/3
Claws
3
5+
1/2
Abilities
1AP: AccelerateLiving MetalReanimation ProtocolsScuttler

Accelerate (1AP): Select one NECRON NPO operative within 6" of this operative, Until the end of that operative's next activation, add 1 to its APL stat. This operative cannot perform this action while within control range of an enemy operative.

Scuttler: Whenever this operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".

This operative can perform the Fall Back action for 1 less AP.

This operative cannot use any weapons that aren’t on its datacard, or perform unique actions other than Accelerate.

NPO, Necron, Plasmacyte, Accelerator
NECRON
A 2
M 6"
S 4+
W 10
Abilities
Living MetalReanimation Protocols
NPO, Necron,
Equipment
Ploys
TacOps