Rolo's Nemesis Operatives

Homebrew (Unpublished) by rolomics

A list of potential Nemesis Operative examples using the new customization rules from the Nemesis Operatives book.

Disclaimer: The APL stat for these operatives represents the new Nemesis stat Control instead

Composition
Common Abilities and Options

Allegiance Trait: Arrogant Superiority:
Whenever an AELDARI NPO or friendly AELDARI NEMESIS operative is shooting against or fighting against a ready enemy operative, if two or more fails are rolled for it, one of them can be discarded to re-roll another.

Behavior: Guardian:
This operative will shoot the enemy as a priority, but will fight if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge, or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Shoot.
  3. Charge the closest enemy operative that's within 4" of it via the shortest possible route.
  4. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for friendly operatives to better win the mission (a subsequent Dash action can fulfill these).
  5. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for friendly operatives to better win the mission.

Nemesis Trait: Fury:
This operative's melee weapons have the Ceaseless weapon rule; if the weapon already has that weapon rule, it has the Relentless weapon rule. Worsen the Hit stat of this operative's ranged weapons by 1.

Nemesis Trait: Tough:
Whenever an attack dice inflicts damage of 4 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage.

Allegiance Trait: Defenders of the Imperium:
Whenever an operative is shooting an IMPERIUM NPO or friendly IMPERIUM NEMESIS operative, if that IMPERIUM operative is wholly within its territory, one of its defence dice can be retained as a normal success without rolling it (in addition to a cover save, if any).

Behavior: Marksman:
This operative will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for friendly operatives to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for friendly operatives to better win the mission (a subsequent Dash action can fulfill these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for friendly operatives to better win the mission.

Nemesis Trait: Focused Targeting:
Whenever this operative is shooting during its activation, if it hasn't performed any other actions during that activation, its ranged weapons have the Punishing weapon rule.

Nemesis Trait: Violent Demise:
If this operative is incapacitated, before it's removed from the killzone, inflict D6+1 damage on each other operative within 3" of it (excluding operatives with Heavy terrain wholly intervening between them and this operative).

Allegiance Trait: Supporting Fire:
Whenever a friendly T'AU EMPIRE NPO operative is within 3" of another, its ranged weapons have the Accurate 1 weapon rule. Whenever a friendly T'AU EMPIRE NEMESIS operative is within 3" of another friendly T'AU EMPIRE operative, that NEMESIS operative's ranged weapons have the Accurate 1 weapon rule.

Behavior: Battler:
This operative will move towards the enemy to fight them, but will seek cover on its way, and will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge, or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest enemy operative via the shortest possible route.
  3. Reposition towards the closest enemy operative, to cover if possible (a subsequent Dash action can fulfill this).
  4. Shoot.
  5. Dash towards the closest enemy operative, to cover if possible.

Nemesis Trait: Crushing Impact:
When this operative finishes moving during the Charge action, inflict D3+3 damage on one enemy operative within its control range.

Allegiance Trait: Living Metal:
In the Ready step of each Strategy phase, each NECRON NPO and friendly NECRON NEMESIS operative regains up to D3+1 lost wounds (roll separately for each).

Allegiance Trait: Tyranid:
Ignore the changes to TYRANID NPO and friendly TYRANID NEMESIS operatives' stats from being injured (including their weapons' stats).

Behavior: Brawler:
This operative will move towards the enemy to fight them, but will seek cover on its way. When activated, if it's a NEMESIS NPO or will perform the Fight or Charge action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest enemy operative via the shortest possible route.
  3. Reposition. towards the closest enemy operative, to cover if possible (a subsequent Dash action can fulfill this).
  4. Dash. towards the closest enemy operative, to cover if possible.

Nemesis Trait: Duellist:
Whenever this operative is fighting or retaliating, you can resolve one of its successes before the normal order. If you do, that success must be used to block.

Allegiance Trait: Waaagh!:
Whenever an ORK NPO is fighting, its weapons have the Balanced weapon rule. Worsen the Hit stat of ORK NEMESIS operatives' ranged weapons by 1, but their melee weapons have the Severe weapon rule.

Nemesis Trait: Armoured:
Whenever an operative is shooting this operative with a weapon that has a Normal Dmg stat of 3 or less, improve this operative's Save stat by 1.

Allegiance Trait: Let the Galaxy Burn:
Whenever a CHAOS NPO or friendly CHAOS NEMESIS operative is wholly within enemy territory, its weapons have the Balanced weapon rule.

Nemesis Trait: Blitz:
Whenever this operative performs the Charge action during its activation, its melee weapons have the Sever and Shock weapon rules until the end of that activation.

Nemesis Trait: Close-range Lethality:
Whenever this operative is shooting the closest valid target within 8" of it, its ranged weapons have the Lethal 5+ weapon rule; if the weapon already has that weapon rule, it also has the Severe weapon rule.

Nemesis Trait: Shrouded:
Whenever an operative is shooting this operative from more than 8" away, attack dice cannot be re-rolled.

Avatar of Khaine
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Wailing doom (Rng 6", Dev4, Piercing 2)
4
4+
6/3
Wailing doom (Ceaseless, Shock, Stun)
4
3+
6/8
Abilities
Allegiance Trait: Arrogant SuperiorityBehavior: GuardianNemesis Trait: FuryNemesis Trait: Tough
Aeldari, Nemesis, Avatar of Khaine
Basilisk
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Earthshaker cannon (Blast 2")
4
3+
4/6
Heavy bolter (Piercing Crits 1, Tor 1")
5
3+
4/5
Armoured tracks (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: MarksmanNemesis Trait: Focused TargetingNemesis Trait: Violent Demise
Imperium, Nemesis, Basilisk
Broadside Battlesuit
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Heavy rail rifle (Hvy(Repos), Piercing 2, Selection 2)
5
3+
6/7
Crushing bulk (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Supporting FireBehavior: GuardianNemesis Trait: Focused Targeting
T'au Empire, Nemesis, Broadside Battlesuit
Brutalis Dreadnought
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Heavy bolter (Piercing Crits 1, Tor 1")
5
3+
4/5
Paired brutalis fists (Brutal, Shock)
5
3+
6/8
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: BattlerNemesis Trait: Crushing Impact
Imperium, Nemesis, Brutalis Dreadnought
Canoptek Doomstalker
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Doomsday blaster (Hvy(Repos), Piercing 2, Selection 2)
5
3+
6/7
Doomstalker limbs (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Living MetalBehavior: MarksmanNemesis Trait: Focused TargetingNemesis Trait: Violent Demise
Necron, Nemesis, Canoptek Doomstalker
Canoptek Wraith
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Transdimensional beamer (Lethal 5+, Piercing 1)
4
3+
5/6
Whip coils (Lethal 5+)
6
3+
3/5
Abilities
Allegiance Trait: Living MetalBehavior: BattlerNemesis Trait: Crushing Impact
Necron, Nemesis, Canoptek Wraith
Cronos Parasite Engine
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Spirit syphon (Rng 8", Saturate, Torrent 2")
5
2+
3/3
Spirit-leech tentacles (Lethal 5+)
6
3+
3/5
Abilities
Allegiance Trait: Arrogant SuperiorityBehavior: BattlerNemesis Trait: Tough
Aeldari, Nemesis, Cronos Parasite Engine
C'tan Shard of the Void Dragon
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Voltaic storm (Blast 2", Lethal 5+)
5
3+
3/5
Spear of the void dragon (Shock, Stun)
4
3+
6/8
Abilities
Allegiance Trait: Living MetalBehavior: BattlerNemesis Trait: ImplacableNemesis Trait: Tough

Nemesis Trait: Implacable: Ignore any changes to this operative's weapon stats from being injured.

Necron, Nemesis, C'tan Shard of the Void Dragon
Deathleaper
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Paired lictor claws & talons (Ceaseless)
6
3+
4/6
Abilities
Allegiance Trait: TyranidBehavior: BrawlerNemesis Trait: Duellist
Tyranid, Nemesis, Deathleaper
Deff Dread
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Skorcha (Rng 8", Saturate, Tor 2")
5
3+
3/3
Dread klaw (Rending, Severe)
5
3+
4/5
Abilities
Allegiance Trait: Waaagh!Behavior: GuardianNemesis Trait: Armoured
Ork, Nemesis, Deff Dread
Defiler
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Hades lascannon
5
3+
5/6
Magma cutter (Rng 6", Dev4, Piercing 2)
4
3+
6/3
Shearing claws (Brutal)
5
2+
4/5
Abilities
Allegiance Trait: Let the Galaxy BurnBehavior: BattlerNemesis Trait: Blitz
Chaos, Nemesis, Defiler
Hekaton Land Fortress
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Twinned bolt cannon (Ceaseless)
5
3+
5/6
Cyclic ion cannon (Blast 2", Lethal 5+)
5
3+
3/5
Armoured wheels (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Acquisition At All CostsBehavior: MarksmanNemesis Trait: Armoured

Allegiance Trait: Acquisition At All Costs: Whenever a LEAGUES OF VOTANN NPO or friendly LEAGUES OF VOTANN NEMESIS operative is shooting against or fighting against an enemy operative that contests an objective marker, or an area of the killzone that determines victory (e.g. a flanks on pg 50), that LEAGUES OF VOTANN operative's weapons have the Balanced weapon rule.

Leagues of Votann, Nemesis, Hekaton Land Fortress
Hive Tyrant
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Stranglethorn cannon (Blast 2", Lethal 5+)
5
3+
3/5
Monstrous bone sword (Shock, Stun)
4
3+
6/8
Abilities
Allegiance Trait: TyranidBehavior: GuardianNemesis Trait: Close-range LethalityNemesis Trait: Tough
Tyranid, Nemesis, Hive Tyrant
Hydra
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Twinned hydra autocannon (Ceaseless)
5
3+
5/6
Armoured tracks (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: MarksmanNemesis Trait: Focused TargetingNemesis Trait: Violent Demise
Imperium, Nemesis, Hydra
Ironstrider Ballistarii
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Twinned cognis autocannon (Ceaseless)
5
3+
5/6
Ironstrider feet (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: MarksmanNemesis Trait: Close-range Lethality
Imperium, Nemesis, Ironstrider Ballistarii
Kastelan Robot
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Heavy phosphor blaster (Saturate, Severe)
5
3+
4/5
Kastelan fist (Brutal, Shock)
4
3+
6/8
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: GuardianNemesis Trait: Tough
Imperium, Nemesis, Kastelan Robot
Kataphron Destroyer
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Kataphron plasma culverin
standard (Blast 2", Hvy(Repos), Piercing 1)
4
3+
4/6
supercharge (Blast 2", Hvy(Repos), Hot, Lethal 5+, Piercing 1)
4
3+
5/6
Close combat weapon (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: MarksmanNemesis Trait: ArmouredNemesis Trait: Focused Targeting
Imperium, Nemesis, Kataphron Destroyer
Killa Kan
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Grotzooka (Blast 2")
4
4+
4/6
Kan klaw (Rending, Severe)
5
3+
4/5
Abilities
Allegiance Trait: Waaagh!Behavior: BattlerNemesis Trait: Focused Targeting
Ork, Nemesis, Killa Kan
Krootox Rider
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Tanglecannon (Blast 2", Lethal 5+)
5
3+
3/5
Rampager fists (Ceaseless)
5
3+
4/6
Abilities
Allegiance Trait: Supporting FireBehavior: GuardianNemesis Trait: Close-range Lethality
T'au Empire, Nemesis, Krootox Rider
Mortifier
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Mortifier flamer (Rng 8", Saturate, Tor 2")
5
3+
3/3
Penitent flail (Lethal 5+, Ceaseless)
6
3+
3/5
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: BattlerNemesis Trait: Fury
Imperium, Nemesis, Mortifier
Neurolictor
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Paired talons & claws (Ceaseless)
6
3+
4/6
Abilities
Allegiance Trait: TyranidBehavior: BrawlerNemesis Trait: Shrouded
Tyranid, Nemesis, Neurolictor
Neurotyrant
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Psychic scream (Rng 8", Saturate, Tor 2")
5
2+
3/3
Neurotyrant claws and lashes (Lethal 5+)
6
3+
3/5
Abilities
Allegiance Trait: TyranidBehavior: GuardianNemesis Trait: Shrouded
Tyranid, Nemesis, Neurotyrant
Paragon Warsuit
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Multi-melta (Dev 4, Hvy(Repos), Piercing 2)
4
4+
6/3
Paragon war blade (Lethal 5+, Ceaseless)
4
3+
5/7
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: GuardianNemesis Trait: Fury
Imperium, Nemesis, Paragon Warsuit
Sagitaur
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
HYLas beam cannon (Lethal 5+, Piercing 1)
4
3+
5/6
Bolt cannon
5
3+
5/6
Armoured wheels (Selection 0)
3
4+
4/5
Abilities
Allegiance Trait: Acquisitions At All CostsBehavior: MarksmanNemesis Trait: Armoured

Allegiance Trait: Acquisitions At All Costs: Whenever a LEAGUES OF VOTANN NPO or friendly LEAGUES OF VOTANN NEMESIS operative is shooting against or fighting against an enemy operative that contests an objective marker, or an area of the killzone that determines victory (e.g. a flanks on pg 50), that LEAGUES OF VOTANN operative's weapons have the Balanced weapon rule.

Leagues of Votann, Nemesis, Sagitaur
Scouting Sentinel
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Lascannon (Hvy(Repos), Piercing 2)
4
3+
6/7
Sentinel chainsaw (Brutal, Rending)
4
3+
5/6
Abilities
Allegiance Trait: Defenders of the ImperiumBehavior: GuardianNemesis Trait: Armoured
Imperium, Nemesis, Scouting Sentinel
Talos Pain Engine
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Stinger pod
5
4+
5/6
Macro-scalpels (Ceaseless)
5
3+
4/6
Abilities
Allegiance Trait: Arrogant SuperiorityBehavior: BattlerNemesis Trait: Tough
Aeldari, Nemesis, Talos Pain Engine
Venomcrawler
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Excruciator cannon (Hvy(Repos), Piercing 2)
4
3+
6/7
Soulflayer tendrils & claws (Lethal 5+)
6
3+
3/5
Abilities
Allegiance Trait: Let the Galaxy BurnBehavior: GuardianNemesis Trait: Crushing ImpactNemesis Trait: Violent Demise
Chaos, Nemesis, Venomcrawler
Warboss
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Kombi-weapon (Dev4, Hvy(Repos), Piercing 2)
4
4+
6/3
Power klaw (Brutal, Shock, Severe)
4
3+
6/8
Abilities
Allegiance Trait: Waaagh!Behavior: GuardianNemesis Trait: Duellist
Ork, Nemesis, Warboss
Warbiker
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Big choppa (Brutal, Rending, Severe)
4
3+
5/6
Abilities
Allegiance Trait: Waaagh!Behavior: BrawlerNemesis Trait: BlitzNemesis Trait: Crushing Impact
Ork, Nemesis, Warbiker
Equipment
Ploys
TacOps