Knight House of the Tyrant's Shadow

Homebrew (Unpublished) by Dionel247

Final Boss Battle in a Lion and Wolf Production. This Chaos Knight and it's Companions are all that stand between the 802nd death dealers and their escape home.

Composition

1 x Chaos Knight Despoiler - Warpstrike claw - Daemonbreath meltagun

Knight Despoiler
A 5
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Daemonbreath Meltagun (Devestating 4, Heavy Reposition, Piercing 2,)
4
3+
6/3
Reaper Chainsword (Lethal 5+, Rending)
4
3+
5/6
Abilities
Armoured DominionExtra DefenseLet the Galaxy BurnTowering AbhorrentTowering SizeTyrant's Shadow

Armoured Dominion: Whenever an Enemy Operative is shooting this Operative with a weapon that does 3 or Less Normal Damage,Improve this operative's save stat by one.

Extra Defense: This Operative rolls 1 extra defense dice unless this operative is injured.

Let the Galaxy Burn: Whenever this operative is wholly within enemy territory it's weapons have the balanced special rule.

Towering Abhorrent: - This Operative cannot be placed on Vantage higher that 2"

  • Whenever this Operative performs a fight action, its control is 1" horizontally, and 4" vertically.
  • This Operative can move through Operatives (Excluding Nemesis Operatives)
  • Ignore all changes to this operative's APL Stat. APL changes do not effect the 5APL this operative can use per turning point.

Towering Size: - This Operative cannot have a conceal order

  • This Operative cannot be in cover, or obscured by light terrain, Terrain Pieces that are less than 3" tall, or Terrain that is not wholly intervening.
  • Whenever an enemy operative is performing a shoot action, being in control range of other operatives does not prevent this unit from being an valid target. This unit can be shot while within control range of an enemy operative.
  • This Operative can move through terrain features that are less than 2" tall.
  • If this Operative would finish it's move in a terrain feature that is less than 2" tall temporarily remove that terrain feature from the Kill Zone, then return it when this Operative leaves that location. If it is a equipment terrain feature, remove it from the battle instead.

Tyrant's Shadow: Whenever an enemy operative is shooting this operative from more that 8" away, attack dice cannot be re-rolled.

VEHICLE, WALKER, TITANIC, TOWERING, ABHORRENT, CHAOS, KNIGHT DESPOILER
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.