Crew of the Wailing Wretch

Homebrew by VersaVice

Boarding the of Wailing Wretch.

After endless fighting you are nearly at the Bridge of the

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Composition
Common Abilities and Options

In Midnight Clad:
Whenever an enemy operative is shooting a friendly NIGHT LORD ASTARTES operative, that friendly operative is obscured if both of the following are true:

It is more than 8" from enemy operatives it is visible to. t’s within 1" of Heavy terrain that’s not lower than it, or any part of its base is underneath Vantage terrain.

Skinning Pit Servant
A 2
M 6"
S 5
W 5
Weapons
ATK
HIT
DMG
Flaying Knives
4
4+
2/3
Abilities
Expendable WretchGroup Activation

Expendable Wretch: When this operative is incapacitated by a melee attack made by an enemy operative, that enemy operative may resolve any remaining attack dice against another Skinning Pit Servant within engagement range.

Group Activation: Whenever this operative is expended, you must then activate one other ready friendly Skinning Pit Servant operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).

Night Lord, Chaos
Champion
A 3
M 6"
S 3+
W 20
Weapons
ATK
HIT
DMG
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharged (Rng 8", Prc1, Hot, Lethal 5+)
4
3+
4/5
Power Maul (Shock)
5
3+
4/6
Abilities
Champion of ChaosIn Midnight Clad

Champion of Chaos: Whenever this operative is fighting or retaliating, Normal and Critical damage of 3 or more inflicts 1 less damage on it.

Astartes, Chaos, Night Lord
Blast Master
A 3
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Blast Master
Wide Frequency (Rng 8", Torrent 2")
6
3+
3/4
Single Fequency (Prc1, Stun)
4
3+
4/6
Fists
4
3+
3/4
Abilities
In Midnight Clad
Astartes, Chaos, Night Lord
Legionare
A 3
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Power Fist (Brutal)
4
4+
5/7
Abilities
In Midnight Clad
Astartes, Chaos, Night Lord
Legionare With Combi Weapon
A 3
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Combi Weapon
Plasma (Prc1, Hot)
4
4+
3/5
Bolt
4
3+
3/4
Fists
4
3+
3/4
Abilities
In Midnight Clad
Astartes, Chaos, Night Lord
Mutilator
A 3
M 4"
S 4+
W 30
Weapons
ATK
HIT
DMG
Fleshmetal Weapons
Clawed Sweeps (Ceaseless)
5
3+
3/4
Rending Strikes (Rending)
4
3
5/6
Thunderous Blows (Dev4, Shock)
4
4+
4/3
Abilities
Cracked ArmorWarped Frenzy

Cracked Armor: If this model is Injured It's Save Characteristic becomes 5+.

Warped Frenzy: This model cannot perform any actions other than Reposition, Charge, Fight, and Dash.

Astartes, Chaos, Night Lord, Daemon
Possessor
A 3
M 6"
S 3+
W 20
Weapons
ATK
HIT
DMG
Inflict Torment (Psychic, Lethal 4+, Sat, Dev3)
6
3+
1/1
Warped Stave (Shock, Psychic)
4
3+
4/6
Abilities
In Midnight CladWarp Shield

Warp Shield: Whenever this operative is targeted by a ranged attack, if the attacking model is farther than 6" from the Sorcerer, improve the sorcerer's Save by 1.

Astartes, Chaos, Night Lord, Psyker
Equipment
Ploys
TacOps