Mordini's Homebrew Team

Homebrew by Mordini
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Composition
Neophyte Warrior
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Autogun
3
4+
2/3
New Weapon
4
4+
3/4
Acolyte Hybrid
A 2
M 6"
S 4+
W 9
Weapons
ATK
HIT
DMG
Auto Pistol ((Rng 8))
4
4+
2/3
Cult Blades and Claws
4
4+
3/4
Abilities
Frenzied Devotion

Frenzied Devotion: This model ignores all changes to its profile, including weapon ptofile, for being wounded

Aberrant
A 2
M 6"
S 4+
W 12
Weapons
ATK
HIT
DMG
Demolition Hammer (Brutal)
4
3+
5/6
Power Pick and Claws (Ceaseless)
4
3+
3/5
Abilities
Unfeeling Brute

Unfeeling Brute: This opreative reduces damage of 4 or higher by 1

Neophyte Heavy
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Mining Laser (piercing 1)
4
4+
4/5
Cult Blade
4
4+
2/3
Neophyte Specialist
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Grenade Launcher
Frag (Blast 2")
4
4+
2/4
Krak (Piercing 1)
4
4+
4/5
Purestrain Genestealer
A 2
M 7"
S 5+
W 10
Weapons
ATK
HIT
DMG
Claws and Talons (Balanced)
5
3+
4/5
Abilities
Hidden HorrorLightning Reflexes

Hidden Horror: This operative may Charge whilst on a Conceal Order

Lightning Reflexes: This operative ignores the Piercing rule.

Equipment
Ploys

Strategic - Cult Ambush:
Set up one Neophyte Warrior or Acolyte Hybrid within 6" of any table edge. They must have a conceal order and cannot be a valid target for any oppoaition models.


Strategic - Power Fluctuations:
Whenever an operative is shooting an operative more than 8" form it, roll one additional defence dice.

Furthermore, you may open or close up to 3 doors anywher on the map.


Strategic - Infiltrators:
Any friendly model with a conceal order can make a free Dash. When they have taken this action they must cannot be a valid target for any opposition models. This ploy cannot be used in the first turning point.


Strategic - Psychic Scream:
Select one enemy operative and roll one D6.

If the result is higher than their APL stat, they are stunned

If the result is equal to or lower than their APL stat, select a different operative and repreat this process.


TacOps