Wardens of Ultramar

Homebrew by mark4418
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Composition
Common Abilities and Options

Armour of Contempt:
When inflicting damage on this operative, -D3 damage inflicted on this operative for each attack dice resolved.

If an enemy operative is incapacitated within control range of this operative, regain D3+1 lost wounds.

Wardens of Ultramar:
This operative cannot be injured and ignores APL modifiers and may perform a Reposition action for -1 AP.

During each of this operative's activations, you may perform up to two shoot actions or two fight actions.

When selecting this operative to counteract, you may instead choose to ready this operative and activate as normal.

For the purposes of kill op, each operative counts as two kill grades. For the purposes of tallying tac ops VP, each WARDENS OF ULTRAMAR operative that is incapacitated adds 1VP if opponent is using tac ops SEEK AND DESTROY, or RECON.

Parry:*
Whenever this operative is using this weapon:

  • Each of your blocks can be allocated to block two unresolved successes (instead of one).
  • If this operative is retaliating, you resolve the first attack dice (i.e. defender instead of attacker).
Captain Titus
A 4
M 6"
S 3+
W 16
Weapons
ATK
HIT
DMG
Custom Relic Bolter
Exterminatus Rounds (Accurate 1, Balanced, Severe, Piercing 1, Devastating 3, Torrent 2")
4
2+
4/4
Swarm-Ripper Rounds (Accurate 1, Balanced, Saturate, Torrent 3", Piercing Crits 1)
4
2+
3/4
Relic Chainsword (Ceaseless, Rending, Shock, Brutal)
6
2+
4/6
Abilities
Armour of ContemptChapter's Finest1AP: Guilliman's OrderWardens of Ultramar

Chapter's Finest: STRATEGIC GAMBIT : You may select a visible enemy operative to gain an EXECUTION ORDER token. Friendly Operatives may re-roll one attack dice when Shooting or Fighting that operative. Remove the EXECUTION ORDER token if the operative is incapacitated or at the end of the turning point.

When this operative is wounded, can roll a 4+ to ignore an attack dice inflicted on this operative from getting shot or while fighting/retaliating. You may only ignore up to 2 dice per sequence and a minimum of 1 hit result must inflict damage on this operative.

Guilliman's Order (1AP): Gain 1 CP

Select a not ready friendly operative to perform a free shoot action against an enemy operative.

  • Either the enemy operative or the friendly operative selected must be within 6" and visible.
Lieutenant Titus
A 4
M 6"
S 2+
W 15
Weapons
ATK
HIT
DMG
Heavy Bolt pistol
Aimed Shot (Rng 12", Accurate 1, Piercing Crits 1, Devastating 1)
4
2+
4/4
Standard (Rng 8", Piercing Crits 1, Torrent 3")
4
2+
4/4
Titus' Chainsword
Standard (Balanced, Severe, Rending)
6
2+
5/5
Heavy Strik (Accurate 1, Brutal, Rending)
4
2+
7/8
Abilities
Armour of ContemptLeading the SlaughterRageWardens of Ultramar

Leading the Slaughter: When this operative incapacitates an enemy operative,

  • If from resolving a shoot action, perform an additional shoot action for free against an enemy operative within 8"
  • If from resolving a fight action, may perform an additional fight action for free, or a free additional charge action of up to 3".

Rage: When this operative has less than half of its wound stat,

  • This operative may perform a Shoot or Fight action for 0 AP
  • After Incapacitating an enemy operative as a result of Fighting or Retaliating, this operative may make an additional free charge action up to half its move stat (Rounded up)

When this operative is wounded, can roll a 4+ to ignore an attack dice inflicted on this operative from getting shot or while fighting/retaliating. You may only ignore up to 2 dice per sequence and a minimum of 1 hit result must inflict damage on this operative.

Veteran Sergeant Metaurus
A 4
M 6"
S 2+
W 15
Weapons
ATK
HIT
DMG
Heavy Bolt pistol
Aimed Shot (Rng 12", Accurate 1, Piercing Crits 1)
3
2+
4/4
Standard (Rng 8", Piercing Crits 1, Torrent 3")
4
2+
4/4
Master Crafted Power Weapon and Storm Shield
Defensive (Shield*, Shock, Stun)
6
3+
4/6
Offensive (Lethal 5+, Brutal)
6
2+
4/6
Abilities
Armour of Contempt1AP: CleaveShield*Wardens of Ultramar

Cleave (1AP): Treat this action as a Fight action for the sake of "Wardens Of Ultramar" Faction rule.

Roll D3+1 to inflict damage to each operative within control range individually.

Gain 1 CP if an operative is incapacitated as a result of this action.

Shield:* When this operative blocks, discard an additional success from enemy succesful hit dice.

When this operative retaliates, can resolve the first hit dice to Block.


When this operative rolls defence dice, may reduce piercing by 1.

Ancient Gardiel
A 4
M 6"
S 2+
W 15
Weapons
ATK
HIT
DMG
Bolt Rifle
Aimed Shot (Accurate 1, Seek Light, Balanced, Piercing Crits 1, Devastating 2)
4
2+
4/2
Standard (Accurate 1, Piercing Crits 1, Torrent 1")
4
2+
4/4
Sweep (Ceaseless, Piercing Crits 1, Torrent 3")
4
3+
4/4
Combat Blade (Balanced, Lethal 5+, Rending, Parry*)
5
3+
3/4
Abilities
Armour of ContemptChapter BannerParry*Wardens of Ultramar

Chapter Banner: This operative is setup holding the CHAPTER BANNER marker.

Friendly operatives within 2" and visible to the CHAPTER BANNER marker or the holder of the marker

  • May roll a 5+ for every damage inflicted if it's not an attack dice to ignore the damage.
  • Can retain a save dice when rolling for defense, this can be cumulative with cover saves

Operatives may perform the PICK UP MARKER action with this Marker. If an enemy operative performs this, action costs an additional 2 AP.

Sergeant Gardiel
A 4
M 6"
S 2+
W 15
Weapons
ATK
HIT
DMG
Custom Bolt Rifle
Stalker Pattern (Accurate 1, Balanced, Saturate, Piercing 1, Devastating 2)
4
2+
4/2
Standard (Ceaseless, Piercing Crits 1, Lethal 5+, Torrent 2")
4
2+
4/4
Auto Pattern (Relentless, Severe, Rending, Torrent 3")
4
3+
3/4
Combat Blade (Balanced, Lethal 5+, Rending, Parry*)
5
3+
3/4
Abilities
Armour of Contempt1AP: Auspex ScanOptics MarkParry*Wardens of Ultramar

Auspex Scan (1AP): Select a point visible and within 9". Place an Auspex Marker within control range of the point. When friendly operative select a valid target for shooting, operatives within 3" of the Marker either cannot be Obscured, or weapon gains Seek Light.

Optics Mark: STRATEGIC GAMBIT : Select an enemy operative within 8". When friendly operatives select a valid target for shooting, this operative cannot be Obscured, and weapongains Saturate.

Meduras Chairon
A 4
M 6"
S 2+
W 15
Weapons
ATK
HIT
DMG
Heavy Bolt pistol
Aimed Shot (Rng 12", Accurate 1, Piercing Crits 1)
3
2+
4/4
Standard (Rng 8", Piercing Crits 1, Torrent 3")
4
2+
4/4
Chainsword (Balanced, Brutal, Rending)
5
2+
5/5
Abilities
Armour of ContemptDeadly Rage1AP: Vengeance AssaultWardens of Ultramar

Deadly Rage: When this operative has less than half wounds stat as a result of an enemy operative shooting or fighting this operative, add 1 to the damage stat of the first hit resolved when fighting or retaliating in a sequence,


This operative immediately recovers D3 lost wounds, and makes a free charge action of up to 3", fight action against enemy operative (provided this operative is the one that inflicted damage) or a free shoot action (Provided this operative is the one that inflicted damage to this operative)

Vengeance Assault (1AP): This operative performs a free Charge action, ignoring the first 2" climbed and ignore up to 3" vertical distance when descending. Roll one attack dice from Chainsword weapon. If hit, one enemy operative in control range is inflicted the damage result, or D3+1 damage inflicted to all enemy operatives within control range. If selected enemy operatives have the CHAOS keyword, deal an additional D3 damage to enemy operatives within control range.

Equipment
Ploys

Strategic - Advance upon the foe:
Select a friendly operative to perform a Reposition action up to 4".


TacOps