Heman2806 Dark Angels

Homebrew by HeMan280691

The Lion protects

Designed to be used in conjunction with Tyranid Assault Homebrew Kill Team profiles

100% positive
Composition

The Lion Protects

Common Abilities and Options

Psychic Hood (2AP):
If any friendly operatives within 6" of this operative are targeted by a Psychic attack that attack loses any Torrent effects and instead this operative takes 1D3 damage for each model that would be targeted by the Torrent effect (the initial target will still take the Psychic attack)

Damaged: 1-24 Wounds Remaining:
While this model has 1-24 wounds remaining, each time this operative makes an attack, collect 1 less dice.

Deadly Demise D6:
Some operatives have 'Deadly Demise x' listed in their abilities When such an operative is incapacitated roll one D6 before removing it from play, on a 6 each operative within 6" will suffer a number of wounds denoted by 'x'.

Kool Aid:
This Operative may move through terrain and if it does they will create a point at which any MONSTER or VEHICLE can pass through.

If this Operative moves through terrain using this ability they will take wounds

Helix Gauntlet (1AP):
Select one friendly ADEPTUS ASTARTES operative within this operative's control range to regain up to 1D3+3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.

This operative cannot perform this action while within control range of an enemy operative.

Tyranid Assault:
During Tyranid Assault this operative counts as 2 Sargeants

Asmodai, Master of Repentance
A 4
M 6"
S 3+
W 24
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (RNG 8", PrcCrit1)
4
3+
3/4
Crozius Arcanum & Power Weapon
Strike (Lethal 4+, Dev 2)
5
2+
4/6
Sweep (Torrent 1", Dev 1)
6
2+
3/4
Abilities
Exemplar of HateFeared Interrogator
Options
Tyranid Assault

Exemplar of Hate: Any friendly operatives within 6" of this operative gain 'Lethal 4+' on any melee attacks

Lethal +x: Your successes equal to or greater than x are critical successes, e.g. Lethal 5+

Feared Interrogator: Enemy operatives collect 2 less attack dice when attacking this operative

ADEPTUS ASTARTES
Captain in Terminator Armour
A 4
M 5"
S 2+
W 36
Weapons
ATK
HIT
DMG
Storm Bolter (Torrent 2")
4
3+
3/4
Combi-weapon (Dev 2)
4
3+
3/5
Relic Weapon (Dev 3)
6
2+
3/5
Abilities
Unstoppable Valour
Options
Tyranid Assault

Unstoppable Valour: This operative may make one extra Dash action per turning point.

ADEPTUS ASTARTES
Captain in Gravis Armour
A 4
M 5"
S 3+
W 36
Weapons
ATK
HIT
DMG
Boltstorm Gauntlet (RNG 18" Torrent 2")
5
2+
3/4
Power Fist (Brutal)
5
2+
5/7
Relic Weapon (Dev 3)
6
2+
3/5
Abilities
Refuse to Yield
Options
Tyranid Assault

Refuse to Yield: Enemy Operatives collect 2 less dice when attacking this operative.

ADEPTUS ASTARTES
Librarian in Terminator Armour
A 4
M 5"
S 2+
W 30
Weapons
ATK
HIT
DMG
Storm Bolter (Torrent 1")
5
3+
3/5
Smite
Witchfire (Torrent 2")
1D6+2
3+
3/4
Witchfire Focused (Dev 2, Lethal 5+)
1D6+3
3+
3/5
Force Weapon
6
3+
3/5
Abilities
2AP: Psychic Hood
Options
Tyranid Assault
ADEPTUS ASTARTES
Ballistus Dreadnought
A 4
M 8"
S 2+
W 72
Weapons
ATK
HIT
DMG
Ballistus Lascannon (Lethal 5+)
5
3+
3/7
Ballistus Missile Launcher - Frag (Blast 2")
D6+3
3+
3/4
Ballistus Missile Launcher - Krak
4
3+
3/6
Twin Storm Bolter (Ceaseless)
4
3+
3/4
Armoured Feet (Dev 3)
7
3+
3/5
Abilities
Ballistus StrikeDamaged: 1-24 Wounds RemainingDeadly Demise D6Kool Aid
Options
Tyranid Assault

Ballistus Strike: Each time this operative makes a ranged attack that targets an enemy operative that is not Below Half-strength, you can re-roll the Hit roll.

ADEPTUS ASTARTES, VEHICLE
Redemptor Dreadnought
A 4
M 8"
S 2+
W 72
Weapons
ATK
HIT
DMG
Heavy Onslaught Gatling Cannon (Dev 3)
10
3+
3/5
Onslaught Gatling Cannon (Dev 1)
7
3+
3/4
Twin Storm Bolter (Ceaseless)
4
3+
3/4
Redemptor Fist (Rending)
8
3+
3/6
Abilities
Damaged: 1-24 Wounds RemainingDeadly Demise D6Duty EternalKool Aid
Options
Tyranid Assault

Duty Eternal: Each time a critical success is made against this operative it may remove one normal sccuss made against it.

ADEPTUS ASTARTES, VEHICLE
Sternguard Veteran Sergeant
A 3
M 6"
S 3+
W 20
Weapons
ATK
HIT
DMG
Combi-Melta
Bolter (Torrent 1")
4
3+
3/4
Melta (Rng 6", Dev 4, Lim1, Prc2)
4
3+
6/3
Fists
4
3+
3/4
Options
Tyranid Assault
ADEPTUS ASTARTES
Assault Intercessor Sergeant
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (RNG 8", PrcCrit1)
4
3+
3/4
Power Fist (Brutal)
5
4+
5/7
Options
Tyranid Assault
ADEPTUS ASTARTES
Intercessor Sergeant
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Auto Bolt Rifle (Torrent 1")
4
3+
3/4
Fists
4
3+
3/4
Options
Tyranid Assault
ADEPTUS ASTARTES
Lieutenant with Combi-weapon
A 3
M 6"
S 3+
W 24
Weapons
ATK
HIT
DMG
Combi-weapon (Dev 2)
4
3+
3/5
Paired Combat Blades (Severe, Punishing)
6
2+
4/5
Abilities
DuellerPriority Objective Identified
Options
Tyranid Assault

Dueller: Whenever this operative is fighting or retaliating, each of your normal successes can block one unresolved critical success (unless the enemy operative’s weapon has the Brutal weapon rule).

Priority Objective Identified: At the start of the first turning point you can select one objective marker on the battlefield. Until the end of the battle, while one or more models with this ability are on the battlefield, each time a friendly ADEPTUS ASTARTES model makes an attack that targets an enemy unit that is within 3" range of that objective marker, add 1 to their attack stat.

ADEPTUS ASTARTES
Apothecary Biologis
A 3
M 5"
S 3+
W 30
Weapons
ATK
HIT
DMG
Absolvor Bolt Pistol (Lethal 5+)
4
3+
4/5
Close Combat Weapon
4
3+
3/4
Abilities
1AP: Helix GauntletSurgical Precision
Options
Tyranid Assault

Surgical Precision: Any Friendly Operatives within 6" of this operative have Lethal 5+ on any ranged weapons

ADEPTUS ASTARTES
Sternguard Veteran Heavy
A 3
M 6"
S 3+
W 18
Weapons
ATK
HIT
DMG
Sternguard Heavy Bolter
Sweeping (Torrent 2", Hvy(Dash))
4
4+
3/6
Focused (Dev 3, Hvy(Dash))
6
4+
3/4
Close combat weapon
4
3+
3/4
Options
Tyranid Assault
ADEPTUS ASTARTES
Sternguard Veteran
A 3
M 6"
S 3+
W 17
Weapons
ATK
HIT
DMG
Sternguard Bolt Rifle (Dev 1)
4
3+
3/5
Sternguard Auto Rifle (Torrent 1")
4
3+
3/5
Close combat weapon
4
3+
3/4
Options
Tyranid Assault
ADEPTUS ASTARTES
Bladeguard Veteran
A 3
M 6"
S 3+
W 18
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (RNG 8", PrcCrit1)
4
3+
3/4
Master-crafted Power Weapon (Lethal 4+)
6
3+
3/5
Abilities
1AP: Shield ChargeShield Master
Options
Tyranid Assault

Shield Charge (1AP): This operative may make an additional dash as long as that dash ends in control range of an enemy operative, after it has completed it's move it may do D3+1 wounds to that enemy operative and push it back 2" and lose 1AP on it's next turn.

Shield Master: Once during each turning point you may collect 1 more attack dice during a fight

ADEPTUS ASTARTES
Inner Circle Companion
A 3
M 6"
S 3+
W 20
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (RNG 8", PrcCrit1)
4
3+
3/4
Calibanite Greatsword
Strike (Dev 3)
4
4+
4/6
Sweep (Punishing, Rending, Brutal)
5
4+
3/3
Options
Tyranid Assault
ADEPTUS ASTARTES
Librarian in Phobos Armour
A 3
M 6"
S 3+
W 24
Weapons
ATK
HIT
DMG
Bolt pistol
4
3+
3/4
Smite
Witchfire (Torrent 2")
1D6+2
3+
3/4
Witchfire Focused (Dev 2, Lethal 5+)
1D6+3
3+
3/5
Force Weapon
6
3+
3/5
Abilities
2AP: Psychic Hood
Options
Tyranid Assault
ADEPTUS ASTARTES
Infernus Warrior
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Pyreblaster
Standard (Rng 8", Torrent 2", Saturate)
5
2+
3/3
Deluge (Rng 4", Saturate, Seek Light)
4
2+
3/3
Bolt Pistol (Rng 8")
4
3+
3/4
Fists
4
3+
3/4
Options
Tyranid Assault
ADEPTUS ASTARTES
Infernus Grenadier
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Pyreblaster
Standard (Rng 8", Torrent 2", Saturate)
5
2+
3/3
Deluge (Rng 4", Saturate, Seek Light)
4
2+
3/3
Bolt Pistol (Rng 8")
4
3+
3/4
Close combat weapon
4
3+
3/4
Frag Grenade (Rng 6", Blast 2", Sat)
4
3+
2/4
Krak Grenade (Rng 6", Prc1, Sat)
4
3+
4/5
Options
Tyranid Assault
ADEPTUS ASTARTES
Intercessor Warrior
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Rifle (PrcCrit1)
4
3+
3/4
Fists
4
3+
3/4
Options
Tyranid Assault
ADEPTUS ASTARTES
Intercessor Gunner
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Auto Bolt Rifle (Torrent 1")
4
3+
3/4
Auxiliary Grenade Launcher
Frag (Blast 2")
4
3+
2/4
Krak (Prc1)
4
4+
4/5
Fists
4
3+
3/4
Options
Tyranid Assault
ADEPTUS ASTARTES
Assault Intercessor Warrior
A 3
M 6"
S 4+
W 14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (RNG 8", PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Options
Tyranid Assault
ADEPTUS ASTARTES
Assault Intercessor Warrior (Hammer)
A 3
M 6"
S 4+
W 14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (RNG 8", PrcCrit1)
4
3+
3/4
Thunder Hammer (Shock, Stun)
5
4+
5/6
Options
Tyranid Assault
ADEPTUS ASTARTES
Infiltrator Helix Adept
A 3
M 7"
S 3+
W 12
Weapons
ATK
HIT
DMG
Marksman Bolt Carbine (Lethal 5+)
4
3+
3/4
Fists
4
3+
3/4
Abilities
1AP: Helix GauntletMedic!
Options
Tyranid Assault

Medic!: The first time during each turning point that another friendly ADEPTUS ASTARTES operative would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative is not incapacitated, has 1D3 wounds remaining, and cannot be incapacitated for the remainder of that action.

After that action, that friendly operative can immediately perform a free Dash action, but must end that move with this operative's control range. Subtract 1 from this and that operative's APL stats until the end of their next activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends.

You cannot use this rule if this operative is incapacitated, or if it is a Shoot action and this operative would be a primary or secondary target.

ADEPTUS ASTARTES
Incursor Minelayer
A 3
M 7"
S 3+
W 12
Weapons
ATK
HIT
DMG
Occulus Bolt Carbine (Sat)
4
3+
3/4
Fists
4
3+
3/4
Abilities
Haywire MineProximity Mine
Options
Tyranid Assault

Haywire Mine: This operative is carrying your Haywire Mine marker. It can perform the Pick Up Marker action on that marker, but that marker cannot be placed within an enemy operative's control range (if this operative is incapacitated while carrying that marker and that marker cannot be placed, it is removed with this operative).

Proximity Mine: The first time your Haywire Mine marker is within another operative's control range, remove that marker, subtract 1 from that operative's APL stat until the end of its next activation, and inflict 2D3+3 damage on it; if it is not incapacitated, end its action (if any), even if that action's effects aren't fulfilled. If it cannot be placed, move it the minimum amount to do so. Note that this operative is ignored for these effects (i.e. it cannot set it off or take damage from that marker).

ADEPTUS ASTARTES
Eliminator Sniper
A 3
M 7"
S 3+
W 12
Weapons
ATK
HIT
DMG
Bolt Sniper Rifle
Executioner (Hvy(Dash), Sat, Seek Light, Silent)
4
2+
3/4
Hyperfrag (Blast 1", Hvy(Dash), Silent)
4
2+
2/4
Mortis (Dev 3, Hvy(Dash), Prc1, Silent)
4
2+
3/3
Bolt Pistol (RNG 8")
4
3+
3/4
Fists
4
3+
3/4
Abilities
1AP: Optics
Options
Tyranid Assault

Optics (1AP): Until the start of this operative's next activation, whenever it is shooting, enemy operatives cannot be obscured.

This operative cannot perform this action while within control range of an enemy operative.

ADEPTUS ASTARTES
Equipment
Ploys

Strategic - Cost: 2 Sargeant:
- Asmodai

  • Captain in Terminator Armour
  • Captain in Gravis Armour
  • Librarian in Terminator Armour

Strategic - Cost: 1 Sargeant:
- Sternguard Sargeant

  • Assault intercessor Sargeant
  • Intercessor Sargeant

Strategic - Cost: 5 Operative:
- Ballistus Dreadnought

  • Redepmtor Dreadnaught

Strategic - Cost: 2 Operative:
- Apothocary Biologis

  • Lieutenant with Combi Weapon
  • Sternguard Veteran Heavy
  • Sternguard Veteran
  • Bladeguard Veteran
  • Inner Circle Companion
  • Librarian in Phobos Armour

Strategic - Cost: 1 Operative:
- Infernus Warrior

  • Infernus Grenadier
  • Intercessor Warrior
  • Intercessor Gunner
  • Assault Intercessor
  • Assault Intercessor (Hammer)
  • Infiltrator Helix Adept
  • Incursor Minelayer
  • Eliminator Sniper

TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.