Vardenghast Homebrew Nids

Homebrew by TheExcelWizard

Nid operative Mix

100% positive
Composition

10 Operatives total 1 parasite of mortrex 1 Biovore 1 Lictor 3 Hormagaunt operatives 3 Termagant operatives 1 Ripper swarm

Hormagaunt
A 2
M 8"
S 6+
W 5
Weapons
ATK
HIT
DMG
Claws
4
2+
2/4
Abilities
0AP: Insatiable Hunger

Insatiable Hunger (0AP): If an enemy operative would end it's activation outside engangement range but within 1"+D3 inches of this operative, this operative must perform a free charge action to the closest enemy operative

Termagant
A 2
M 6"
S 6+
W 4
Weapons
ATK
HIT
DMG
Acid Rifle
4
4+
3/4
Scratch Claws
3
3+
2/3
Abilities
1AP: Frenzied Aim

Frenzied Aim (1AP): While within 6" of an enemy operative that is targetable this ability is automatically triggered. Replaces your shoot action and must target the closest enemy operative.

Acid Rifle instead has 6 attacks hitting on 6+ for 0/5 damage.

Parasite of Mortrex
A 3
M 6"
S 5+
W 12
Weapons
ATK
HIT
DMG
Sycthing Talons
4
2+
3/4
Devouring Bite
1
2+
6/8
Abilities
0AP: Rapid Digestion

Rapid Digestion (0AP): After killing an enemy operative with Devouring Bite, immedietly restore 4 wounds to this operative.

Lictor
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Mantis Claws
4
3+
4/6
Abilities
1AP: Stalker0AP: The Lictor

Stalker (1AP): Ranged attacks against this operative have -2 to hit rolls for this Turning Point

The Lictor (0AP): During a fight action, Mantis claws gains 1 extra attack when this unit initiated the fight

Biovore
A 2
M 4"
S 4+
W 9
Weapons
ATK
HIT
DMG
Bio-Barrage Cannon
6
5+
3/3
Barbed Legs
3
5+
1/2
Abilities
1AP: Arcing Fire1AP: Prepared Shot
Options
Blast

Arcing Fire (1AP): Enemy operatives who are the primary target of this weapon cannot retain cover saves.

Prepared Shot (1AP): Add +1 to hits if this operative hasn't moved this turning point.

Blast:

Ripper Swarm
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
Gnashing teeth
3
2+
2/3
Abilities
0AP: Devour The Weak0AP: Small Organism

Devour The Weak (0AP): if the enemy operative is injured, gnashing teeth has 6 attacks

Small Organism (0AP): Friendly operatives can perform shoot actionst against enemy operatives in enganent range of this unit

Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.