NPO's necron

Homebrew by vizorian

private ignore

100% positive
Composition

private ignore

Behaviour:
This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order. It will perform the Operate Hatch action where necessary to fulfil its behaviour.

CANOPTEK SCARAB SWARM
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Options
Behaviour
NECRON WARRIOR
A 2
M 5"
S 4+
W 9
Weapons
ATK
HIT
DMG
Gauss flayer (Piercing 1)
4
4+
3/4
Gauss reaper (Rng 8", Piercing 1)
4
3+
3/4
Combat attachment
3
4+
3/4
Options
Behaviour
CANOPTEK TOMB CRAWLER
A 2
M 5"
S 3+
W 21
Weapons
ATK
HIT
DMG
Twin gauss reapers
Focused (Piercing 1, Punishing)
5
4+
4/5
Sweeping (Piercing 1, Punishing, Torrent 1")
4
4+
4/5
Transdimensional isolator (Dimensional Banishment*)
5
4+
5/6
Claws (Brutal)
4
4+
4/4
Abilities
Dimensional Banishment*SteadfastWeapon Sentinel
Options
Behaviour

Dimensional Banishment:* After this operative uses this weapon, if you inflicted damage or retained any critical successes, if the target wasn’t incapacitated, roll 2D6: if the result is higher than the target’s remaining wounds, the target is incapacitated.

Steadfast: Whenever determining control of a marker, you can treat this operative’s APL stat as 3. If you do, this takes precedence over all other rules, meaning any changes to its APL stat are ignored for this.

Weapon Sentinel: Whenever you’re selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. While this can allow this operative to be targeted (assuming it’s visible), it doesn’t remove its cover save (if any).

CANOPTEK MACROCYTE
A 2
M 7"
S 4+
W 7
Weapons
ATK
HIT
DMG
Gauss scalpel (Piercing 1)
4
4+
3/4
Tesla caster
Focused
5
4+
2/3
Living lightning (Blast 2")
5
4+
2/3
Claws & tail
4
4+
3/4
Abilities
Aggressive Defence Construct
Options
Behaviour

Aggressive Defence Construct: If this operative is incapacitated by a player operative within 2" of it, roll one D3: on a 2+, inflict damage on that player operative equal to the result.

Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.