Typhon Datacards - Necrons

Homebrew by DeathEagles
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Composition
Common Abilities and Options

Behaviour:
This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this, if able).
  4. Dash towards the closest player operative, to cover if possible.

Predatory Xenoform:
This operative can perform two Fight actions during its activation.

SCARAB SWARM
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Cyber Swarm
4
3+
1/2
Abilities
BehaviourHidden Horrors

Hidden Horrors: Whenever this operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".

FLAYED ONE
A 2
M 7"
S 5+
W 7
Weapons
ATK
HIT
DMG
Cyber Knives
4
3+
3/4
Abilities
Behaviour
NECRON WARRIOR
A 2
M 6"
S 4+
W 12
Weapons
ATK
HIT
DMG
Gauss Rifle
Mobile (Blast 2")
5
4+
3/5
Stationary (Blast 2", Ceaseless, Heavy)
5
4+
3/5
Fists
3
4+
2/3
Abilities
Behaviour
CANOPTEK WRAITH
A 3
M 7"
S 5+
W 20
Weapons
ATK
HIT
DMG
Claws and Tendrils
5
3+
4/5
Abilities
BehaviourPredatory Xenoform
PLASMACYTE ACCELERATOR
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Spark
4
4+
3/4
Claws
3
4+
2/3
Abilities
Behaviour
APPRENTEK
A 3
M 7"
S 5+
W 12
Weapons
ATK
HIT
DMG
Arcane Conduit
5
3+
4/5
Abilities
BehaviourPredatory Xenoform
Equipment
Ploys
TacOps