Tomb World NPOs

Homebrew by laughing_plague

NPOs for the Deep Draw Game Mode in Joint Ops

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Composition
Royal Warden
A 3
M 5"
S 3+
W 14
Weapons
ATK
HIT
DMG
Relic Gauss Blaster (Lethal 5+, Prc1)
4
3+
4/6
Bayonet
4
3+
3/4
Abilities
Engrammatic Logic

Engrammatic Logic: Whenever an NPO is within 6" of this NPO, you can ignore any changes to that NPO's stats from being injured (including its weapons' stats).

New Operative
A 2
M 6"
S 4+
W 10
Lychguard
A 2
M 5"
S 3+
W 13
Weapons
ATK
HIT
DMG
Hyperphase Sword (Lethal 5+, Shield*)
4
3+
4/6
New Weapon
4
4+
3/4
Warscythe (Lethal 5+)
4
3+
5/7
Abilities
Guardian ProtocolShield*

Guardian Protocol: Whenever a player operative is performing a shoot action, if this NPO has an Engage order, the player(s) cannot select a Royal Warden NPO within this NPO's control range as a valid target.

Shield:* Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

Immortal
A 2
M 5"
S 3+
W 10
Weapons
ATK
HIT
DMG
Gauss Blaster (Prc1)
4
3+
4/5
Tesla Carbine (2" Dev 1)
5
3+
3/3
Bayonet
4
3+
3/4
Deathmark
A 2
M 5"
S 3+
W 10
Weapons
ATK
HIT
DMG
Synaptic Disintegrator (Dev2, Hvy(Dash), Prc1, Severe)
4
2+
4/3
Fists
3
3+
3/4
Equipment
Ploys
TacOps