profhowitzer's Homebrew Team

Homebrew (Unpublished) by profhowitzer
Composition
Common Abilities and Options

Astartes:
During each friendly ANGEL OF DEATH operative's activation, it can perform either two Shoot actions or two Fight actions. If it's two Shoot actions, a bolt weapon must be selected for at least one of them, and if it's a bolt sniper rifle or heavy bolter, 1 additional AP must be spent for the second action if both actions are using that weapon.

Each friendly ANGEL OF DEATH operative can counteract regardless of its order.

Chapter Veteran:
At the end of the Select Operatives step, if this operative is selected for deployment, select one additional CHAPTER TACTIC for it to have for the battle. Unlike primary and secondary CHAPTER TACTICS, you don't have to select the same one for each battle in a campaign or tournament.

Doctrine Warfare:
You can do each of the following once per battle:

  • Whenever you would use the Combat Doctrine strategy ploy and then select Assault, if this operative is in the killzone, it costs you 0CP.
  • Whenever you would use the Combat Doctrine strategy ploy and then select Tactical, if this operative is in the killzone, it costs you 0CP.

[CT] Aggressive:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.
This operative’s melee weapons have the Rending weapon rule.

Rending: If you retain any critical hits, retain 1 normal hit as a critical hit instead.

[CT] Dueller:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.

Whenever this operative is fighting or retaliating, each of your normal successes can block one unresolved critical success (unless the enemy operative’s weapon has the Brutal weapon rule).

[CT] Hardy:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.
Whenever an operative is shooting this operative, defence dice results of 5+ are critical successes.
Whenever this operative is retaliating, the first time an attack dice inflicts Normal Dmg of 3 or more on this operative during that sequence, that dice inflicts 1 less damage on it.

[CT] Mobile:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.

  • This operative can perform the Fall Back action for 1 less AP.
  • This operative can perform the Charge action while within control range of an enemy operative, and can leave that operative's control range to do so (but then normal requirements for that move apply).

[CT] Resolute:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.

You can ignore any changes to this operative's APL stat and it is not affected by enemy operatives' Shock weapon rule.

[CT] Sharpshooter:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.
Whenever this operative is shooting during an activation in which it has not performed the Charge, Fall Back or Reposition action, its bolt weapons have the Accurate 1 and Severe weapon rules.

[CT] Siege Specialist:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.
This operative's ranged weapons have the Saturate weapon rule.
Whenever this operative is fighting or retaliating, enemy operatives cannot assist.

[CT] Stealthy:
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.

Whenever an operative is shooting this operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success. This is not cumulative with improved cover saves from Vantage terrain.

Space Marine Captain
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Power Fist (Brutal)
5
3+
5/7
Abilities
AstartesHeroic LeaderIron Halo
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy

Heroic Leader: Once per turning point, you can do one of the following:

  • Use a firefight ploy for 0CP if this is the specified ANGEL OF DEATH operative (excluding Command Re-roll).
  • Use the Combat Doctrine strategy ploy when you activate a friendly ANGEL OF DEATH operative if this operative is in the killzone and isn’t within control range of enemy operatives (pay its CP cost as normal). Note that you cannot do so if you’ve already used that ploy during this turning point.
  • Use the Adjust Doctrine firefight ploy for 0CP if this operative is in the killzone and isn’t within control range of enemy operatives.

Iron Halo: Once per battle, when an attack die inflicts Normal Damage on this operative, you can ignore that inflicted damage.

ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, LEADER, SPACE MARINE CAPTAIN
Librarian
A 3
M 6"
S 3+
W 14
Assault Intercessor Sergeant
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Hand Flamer (Rng 6", Sat, Tor 1")
4
2+
3/3
Heavy Bolt Pistol (Rng 8", PrcCrit1)
4
3+
3/4
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Chainsword
5
3+
4/5
Power Fist (Brutal)
5
4+
5/7
Power Weapon (Lethal 5+)
5
3+
4/6
Thunder Hammer (Shock, Stun)
5
4+
5/6
Abilities
AstartesChapter VeteranDoctrine Warfare
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy
ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, LEADER, ASSAULT INTERCESSOR, SERGEANT
Intercessor Sergeant
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Auto Bolt Rifle (Tor 1")
4
3+
3/4
Bolt Rifle (PrcCrit1)
4
3+
3/4
Stalker Bolt Rifle
Heavy (Hvy(Dash), Lethal 5+, PrcCrit1)
4
3+
3/5
Mobile
4
3+
3/4
Chainsword
4
3+
4/5
Fists
4
3+
3/4
Power Fist (Brutal)
4
4+
5/7
Power Weapon (Lethal 5+)
4
3+
4/6
Thunder Hammer (Shock, Stun)
4
4+
5/6
Abilities
AstartesChapter VeteranDoctrine Warfare
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy
ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT
Eliminator Sniper
A 3
M 7"
S 3+
W 12
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Bolt Sniper Rifle
Executioner (Hvy(Dash), Sat, Seek Light, Silent)
4
2+
3/4
Hyperfrag (Blast 1", Hvy(Dash), Silent)
4
2+
2/4
Mortis (Dev3, Hvy(Dash), Prc1, Silent)
4
2+
3/3
Fists
4
3+
3/4
Abilities
AstartesCamo Cloak1AP: OpticsStealthy
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy

Camo Cloak: Whenever an operative is shooting this operative, ignore the Saturate weapon rule. This operative has the Stealthy CHAPTER TACTIC. If you selected that CHAPTER TACTIC, you can do both of its options (i.e. retain two cover saves – one normal and one critical success).

Optics (1AP): Until the start of this operative's next activation, whenever it is shooting, enemy operatives cannot be obscured.

This operative cannot perform this action while within control range of an enemy operative.

Stealthy: Whenever an operative is shooting this operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success. This is not cumulative with improved cover saves from Vantage terrain.

ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, ELIMINATOR, SNIPER
Assault Intercessor Grenadier
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Rng 8", PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Frag Grenade (Rng 6", Blast 2", Sat)
4
3+
2/4
Krak Grenade (Rng 6", Prc1, Sat)
4
3+
4/5
Abilities
AstartesGrenadier
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy

Grenadier: This operative can use frag and krak grenades (see universal equipment). Doing so does not count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it is doing so, improve the Hit stat of that weapon by 1.

ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, GRENADIER
Assault Intercessor Warrior
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Rng 8", PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
Astartes
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy
ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, WARRIOR
Heavy Intercessor Gunner
A 3
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Heavy Bolter
Focused (PrcCrit1)
5
3+
4/5
Sweeping (PrcCrit1, Tor 1")
4
3+
4/5
Fists
4
3+
3/4
Abilities
Astartes
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy
ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, HEAVY INTERCESSOR, GUNNER
Intercessor Gunner
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Auto Bolt Rifle (Tor 1")
4
3+
3/4
Auxiliary Grenade Launcher
Frag (Blast 2")
4
3+
2/4
Krak (Prc1)
4
3+
4/5
Bolt Rifle (PrcCrit1)
4
3+
3/4
Stalker Bolt Rifle
Heavy (Hvy(Dash), Lethal 5+, PrcCrit1)
4
3+
3/5
Mobile
4
3+
3/4
Fists
4
3+
3/4
Abilities
Astartes
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy
ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, GUNNER
Intercessor Warrior
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Auto Bolt Rifle (Tor 1")
4
3+
3/4
Bolt Rifle (PrcCrit1)
4
3+
3/4
Stalker Bolt Rifle
Heavy (Hvy(Dash), Lethal 5+, PrcCrit1)
4
3+
3/5
Mobile
4
3+
3/4
Fists
4
3+
3/4
Abilities
Astartes
Options
[CT] Aggressive[CT] Dueller[CT] Hardy[CT] Mobile[CT] Resolute[CT] Sharpshooter[CT] Siege Specialist[CT] Stealthy
ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR
Equipment
Ploys

Strategic - New Ploy:


TacOps