Titus Mission Pack

The Lieutenant Titus Mission Pack is a spin-off of Warhammer 40,000: Kill Team. Its parent game includes an expanded range of detailed miniatures, evocative terrain and unique rules. Fight tactical battles against opponents with your team of elite operatives, all set within the grim darkness of the far future.

Composition

One of each of the Space Marines.

1 Tyranid Warrior and 6 NPOs containing any combination of Hormagaunts and Termagants. Set them up within 3" of objective marker 1, with intervening terrain within their control range when viewed from the player drop zone.

Common Abilities and Options

Lethal Parry:
Whenever this operative is retaliating, before resolving attack dice in Step 4 of the fight sequence, if you have any critical successes, you can immediately resolve one of them (before the NPO resolves any).

Behavior:
1. Fight.

  1. Charge the closest player operative via the shortest possible route.

  2. Reposition towards the closest player operative via the shortest possible route.

  3. Dash towards the closest player operative via the shortest possible route.

Lieutenant Titus
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Rng 8", PrcCrit1)
4
3+
3/4
Chainsword (Balanced)
5
3+
4/5
Abilities
Lethal Parry1AP: Righteous Fury

Righteous Fury (1AP): Player operatives within 6" of this operative regain up to D3+3 lost wounds (roll separately for each), then remove all Mortal Wound tokens from those operatives.
This operative cannot perform this action more than once per battle.

Gadriel
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Rifle (PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
1AP: Battle CryLethal Parry

Battle Cry (1AP): Inflict D3+3 damage on each enemy operative within 3" of this operative (roll separately for each).
This operative cannot perform this action more than once per battle.

Chairon
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Rifle (PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
1AP: Auspex ScanLethal Parry

Auspex Scan (1AP): Until the end of this operative's next activation, whenever a player operative is shooting, fighting or retaliating, add 1 to the Critical Dmg stat of its weapons, and its successes equal to or greater than 5 are critical successes.
This operative cannot perform this action more than once per battle.

Hormagaunt
A 2
M 6"
S 5+
W 6
Weapons
ATK
HIT
DMG
Scything Talons
4
4+
2/4
Abilities
Behavior
Termagant
A 2
M 6"
S 5+
W 6
Weapons
ATK
HIT
DMG
Ranged Bio-Weapon
4
4+
2/3
Claws & Teeth
3
4+
2/3
Abilities
Behavior
Tyranid Warrior
A 2
M 6"
S 4+
W 16
Weapons
ATK
HIT
DMG
Ranged Bio-Weapon
5
4+
3/4
Boneswords
4
4+
4/5
Abilities
BehaviorSynapseSynaptic Backlash

Synapse: Whenever a Hormagaunt or Termagant NPO is shooting or fighting within 3" of this operative, retain one attack dice as a normal success for that operative without rolling it.

Synaptic Backlash: Whenever this operative is incapacitated, before it is removed from the killzone, inflict D3 damage on each Hormagaunt and Termagant within 3" of it (roll separately for each).

Lictor
A 2
M 6"
S 4+
W 20
Weapons
ATK
HIT
DMG
Claws & Talons
5
3+
4/6
Abilities
BehaviorHiddden Predator

Hiddden Predator: After this operative performs the Fight action, it immediately performs a free Fall Back action, to cover if possible. Whenever this operative is in cover from a player operative, it is not visible to that player operative.

Equipment
Ploys
TacOps