NPO Tyranids
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
- Shoot
- Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
- Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
Operatives
1. Marksman Heavy
Marksman Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviour2. Brawler Heavy
Brawler Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 5 | 3+ | 4/5 |
Abilities
Double FightBehaviour3. Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 3/4 |
Abilities
Behaviour4. Brawler Tough
Brawler Tough
A 2
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 4/5 |