Cadian Grizzled Veterans

Cadian Grizzled Veterans

Common Abilities and Options

Heavy Weapons Support:
Before the battle, select three HEAVY WEAPONS SUPPORT assets available to your kill team. You can select the same asset more than once.

 

Once during each turning point, when a friendly CADIAN GRIZZLED VETERANS operative with an Engage order performs the Shoot action, if it is not within control range of enemy operatives, you can direct one unused HEAVY WEAPONS SUPPORT asset instead of selecting one of its ranged weapons.

 

Select one enemy operative visible to that friendly operative and make a shooting attack against it using that asset’s weapon profile. For the purposes of determining a valid target, cover and obscured, treat that friendly operative as the active operative. After that shooting attack, that selected HEAVY WEAPONS SUPPORT asset is expended.

 

Each selected HEAVY WEAPONS SUPPORT asset can only be directed once per battle. If you select the same HEAVY WEAPONS SUPPORT asset more than once, each selection is treated as a separate asset. You cannot direct more than one HEAVY WEAPONS SUPPORT asset per turning point.

 

HEAVY WEAPONS SUPPORT assets are not affected by rules that modify friendly operatives' weapons unless that rule specifically refers to HEAVY WEAPONS SUPPORT assets.

Volley Fire:
Whenever a friendly CADIAN GRIZZLED VETERANS operative is shooting an enemy operative that was selected as the primary target of another friendly CADIAN VETERAN SQUAD operative’s Shoot action during this turning point, and you select a lasgun, that lasgun has the Accurate 1 and Severe weapon rules.

 

HEAVY WEAPONS SUPPORT attacks are ignored for the purposes of this rule.

Ruthless Discipline:
Whenever determining control of a marker, if this operative is visible to and within 3” of another friendly CADIAN GRIZZLED VETERANS TROOPER, CORPORAL or SERGEANT operative, you can treat this operative’s APL stat as 3. If you do, this takes precedence over all other rules, meaning any changes to its APL stat are ignored for this.

[HWS] Autocannon:
Once during a turning point, when a friendly CADIAN GRIZZLED VETERANS operative with an Engage order performs the Shoot action, if it is not within control range of enemy operatives, you can direct the following HEAVY WEAPONS SUPPORT asset instead of selecting one of its ranged weapons:

 

Autocannon — 4 attacks, 4+, 4/6, Torrent 1”

[HWS] Lascannon:
Once during a turning point, when a friendly CADIAN GRIZZLED VETERANS operative with an Engage order performs the Shoot action, if it is not within control range of enemy operatives, you can direct the following HEAVY WEAPONS SUPPORT asset instead of selecting one of its ranged weapons:

 

Lascannon — 4 attacks, 4+, 4/6, Piercing 2

[HWS] Mortar:
Once during a turning point, when a friendly CADIAN GRIZZLED VETERANS operative with an Engage order performs the Shoot action, if it is not within control range of enemy operatives, you can direct the following HEAVY WEAPONS SUPPORT asset instead of selecting one of its ranged weapons:

 

Mortar — 4 attacks, 4+, 3/5, Blast 2”

Operatives

1. SERGEANT
SERGEANT
A 2
M 6"
S 5+
W 9/9
Weapons
ATK
HIT
DMG
Relic Laspistol (Rng 8", Lethal 5+)
4
3+
2/4
Chainsword (Rending)
4
3+
4/5
Abilities
Veteran OfficerHeavy Weapons SupportFocus Target!
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

Veteran Officer: You can do each of the following once per battle if this operative is in the killzone:

 

• Use a CADIAN GRIZZLED VETERANS strategy ploy for 0CP.

 

• Use a CADIAN GRIZZLED VETERANS firefight ploy for 0CP.

Focus Target!: STRATEGIC GAMBIT if this operative is in the killzone. Select one enemy operative visible to a friendly CADIAN GRIZZLED VETERANS operative to be your target for the turning point. Whenever a friendly CADIAN GRIZZLED VETERANS operative is shooting against, fighting against or retaliating against your target, that friendly operative’s weapons have the Ceaseless weapon rule. The first time during each turning point that your target is incapacitated, you can select a new enemy operative visible to a friendly CADIAN GRIZZLED VETERANS operative to be your target for the remainder of the turning point.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, LEADER, SERGEANT
2. CORPORAL
CORPORAL
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
4+
3/4
Chainsword (Rending)
4
4+
4/5
Abilities
Volley FireFire Team LeaderHeavy Weapons SupportStay in Formation!
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

Fire Team Leader: Once during each turning point, when this operative is activated, you can select one other ready friendly CADIAN GRIZZLED VETERANS operative visible to and within 6” of it. When this operative is expended, activate that other friendly operative before your opponent activates.

Stay in Formation!: If a friendly SERGEANT operative is incapacitated and removed from the killzone, you can use this rule. If you do, until the end of the battle, this operative can use the Focus Target! rule as if it were a SERGEANT operative.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, CORPORAL
3. ASSAULTER
ASSAULTER
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Combat Blade
4
3+
3/4
Abilities
Break Their Ranks!Heavy Weapons SupportVolley Fire
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

Break Their Ranks!: Once during each of this operative’s activations, when this operative ends the Fight or Shoot action, if it’s no longer within control range of enemy operatives, you can use this rule. If you do, it can immediately perform a free Charge action (even if it’s already performed the Charge action during that activation), but it cannot move more than 2" during that action. Doing so doesn’t prevent it from performing the Charge, Dash or Reposition action afterwards during that activation.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, ASSAULTER
4. COMBAT MEDIC
COMBAT MEDIC
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Medic!Volley Fire1AP: MedikitHeavy Weapons Support
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

Medic!: Medic!: The first time during each turning point that another friendly CADIAN GRIZZLED VETERANS operative would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 1 wound remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can immediately perform a free Dash action, but must end that move within this operative’s control range. Subtract 1 from this and that operative’s APL stats until the end of their next activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.

Medikit (1AP): Select one friendly CADIAN GRIZZLED VETERANS operative within this operative’s control range to regain up to 2D3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.
This operative cannot perform this action while within control range of an enemy operative.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, COMBAT MEDIC
5. GUNNER
GUNNER
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Plasma Gun (standard) (Piercing 1)
4
4+
4/6
Plasma Gun (supercharge) (Hot, Lethal 5+, Piercing 1)
4
4+
5/6
Bayonet
3
4+
2/3
Abilities
Heavy Weapons Support
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar
CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, GUNNER
6. GUNNER
GUNNER
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Meltagun (Rng 6", Dev 4, Piercing 2)
4
4+
6/3
Bayonet
3
4+
2/3
Abilities
Heavy Weapons Support
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar
CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, GUNNER
7. IRONSCAR
IRONSCAR
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bionic Arm
3
4+
4/5
Abilities
Volley FireHardenedHeavy Weapons SupportHold the Line!
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

Hardened: Normal Dmg of 3 or more inflicts 1 less damage on this operative.

Hold the Line!: This operative can perform the Shoot action while within control range of an enemy operative, but only enemy operatives within its control range can be selected as valid targets for that action.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, IRONSCAR
8. SNIPER
SNIPER
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Long-Las (concealed) (Dev 3, Hvy, Silent, Concealed Position*)
4
2+
3/3
Long-Las (mobile)
4
3+
3/4
Long-Las (stationary) (Dev 3, Hvy)
4
2+
3/3
Bayonet
3
4+
2/3
Abilities
Heavy Weapons Support*Concealed Position
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

*Concealed Position: This operative can only use this weapon the first time it’s performing the Shoot action during the battle.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, SNIPER
9. SPOTTER
SPOTTER
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Heavy Weapons SupportCall It In!Volley Fire1AP: Spot
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

Call It In!: HEAVY WEAPONS SUPPORT assets have the Accurate 1 weapon rule if this operative is the selected friendly CADIAN GRIZZLED VETERANS operative.

Spot (1AP): SUPPORT. Select one enemy operative visible to this operative. Once during this turning point, whenever a friendly CADIAN GRIZZLED VETERANS operative within 6" of this operative is making a shooting attack against that enemy operative you can use this effect. If you do:

 

• That friendly operative’s ranged weapons have the Seek Light weapon rule.

 

• That enemy operative cannot be obscured.

 

This operative cannot perform this action while within control range of an enemy operative.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, SPOTTER
10. VOX-OPERATOR
VOX-OPERATOR
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
1AP: SignalHeavy Weapons SupportVox-Net RelayVolley Fire
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar

Signal (1AP): SUPPORT. Select one other friendly CADIAN GRIZZLED VETERANS operative in the killzone. Until the end of that operative’s next activation, add 1 to its APL stat.

 

This operative cannot perform this action while within control range of an enemy operative.

Vox-Net Relay: In the Ready step of each Strategy phase, when you gain CP, if this operative is in the killzone and isn’t within control range of enemy operatives, you can use this rule. If you do, roll one D6: on a 4+, you gain one additional CP.

CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, VOX-OPERATOR
11. TROOPER
TROOPER
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Heavy Weapons SupportRuthless DisciplineVolley Fire
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar
CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, TROOPER
12. TROOPER
TROOPER
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Heavy Weapons SupportRuthless DisciplineVolley Fire
Options
[HWS] Autocannon[HWS] Lascannon[HWS] Mortar
CADIAN GRIZZLED VETERANS, IMPERIUM, ASTRA MILITARUM, TROOPER

Equipment

Combat Daggers

Friendly CADIAN GRIZZLED VETERANS operatives have the following melee weapon:

  • Combat Dagger — 3 attacks, 4+, 3/4
Overcharged Power Cells

Once per turning point, when a friendly CADIAN GRIZZLED VETERANS operative is performing the Shoot action and you select a lasgun, you can use this rule. If you do, until the end of that action, add 1 to both Dmg stats of that weapon and that weapon has the Piercing Crits 1 rule.

Rebreather Helmets

You can ignore any changes to the APL stat of friendly CADIAN GRIZZLED VETERANS operatives, and they aren’t affected by enemy operatives’ Shock weapon rule.

Relics of Cadia

Once per turning point, when a friendly CADIAN GRIZZLED VETERANS operative is shooting, fighting or retaliating, if you roll two or more fails, you can discard one of them to retain another as a normal success instead.

Ploys

Be Vigilant!
Firefight Ploy

Use this firefight ploy after an enemy operative shoots against or fights against a friendly CADIAN GRIZZLED VETERANS operative within 6" of it, and that friendly operative isn’t incapacitated as a result. That friendly operative can immediately perform either a free Shoot or a free Fight action, but you cannot select any other enemy operative as a valid target or to fight against during that action (note that secondary targets from the Blast weapon rule can still be targeted).

 

You cannot direct a HEAVY WEAPONS SUPPORT asset during that free Shoot action.

Cadia Stands!
Firefight Ploy

Use this firefight ploy in the Resolve Attack Dice step, when an attack dice inflicts Normal Dmg on a friendly CADIAN GRIZZLED VETERANS operative. Ignore the damage inflicted by that attack dice. You cannot use this ploy more than once per turning point.

Overlapping Fire!
Firefight Ploy

Use this firefight ploy after rolling your attack dice for a friendly CADIAN GRIZZLED VETERANS operative, if it’s shooting an enemy operative that was selected as the primary target of another friendly CADIAN GRIZZLED VETERANS operative’s Shoot action during this turning point. You can re-roll any of your attack dice.

HEAVY WEAPONS SUPPORT attacks are ignored for the purposes of this ploy, and you cannot use this ploy when directing a HEAVY WEAPONS SUPPORT asset.

Suppressive Fire!
Firefight Ploy

Use this firefight ploy when a friendly CADIAN GRIZZLED VETERANS operative performs the Shoot action with a lasgun, and you select an enemy operative within 6” of it as a valid target. Until the end of that action, that lasgun has the Stun weapon rule.

Get Back In the Fight!
Strategy Ploy

You can ignore any changes to the stats of friendly CADIAN GRIZZLED VETERANS operatives from being injured (including their weapons’ stats).

Get Into Cover!
Strategy Ploy

Whenever an operative is shooting a friendly CADIAN GRIZZLED VETERANS operative, if you rolled one or fewer successes (including any re-rolls), you can retain one of your fails as a normal success instead of discarding it.

Prepare For An Assault!
Strategy Ploy

Friendly CADIAN GRIZZLED VETERANS operatives’ melee weapons have the Accurate 1 weapon rule. Whenever a friendly CADIAN GRIZZLED VETERANS operative is performing the Charge action, its melee weapons also have the Severe weapon rule.

Push Forward!
Strategy Ploy

Select one friendly CADIAN GRIZZLED VETERANS operative that is not within control range of enemy operatives. That operative, and each other friendly CADIAN GRIZZLED VETERANS operative that’s within 3" of that operative and not within control range of enemy operatives, can immediately perform a free Dash action in an order of your choice but must end that move closer to an objective marker, enemy operative, or your opponent’s drop zone. You cannot use this ploy during the first turning point.

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Plant Banner
Security

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.

Martyrs
Security

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Envoy
Security

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.