Non-Player Operatives
Common Abilities and Options
Double Shoot:
This operative can perform two Shoot actions during its activation.
Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
- Shoot
- Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
- Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
Double Fight:
This operative can perform two Fight actions during its activation.
Operatives
1. Champion
Marksman Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviour2. Plaguecaster
Marksman Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviour3. Warrior
Marksman Heavy
A 3
M 4"
S 3+
W 6
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 4 | 4+ | 3/4 |
Abilities
Double ShootBehaviour4. Heavy Gunner
Marksman Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviour5. Fighter
Brawler Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 5 | 3+ | 4/5 |
Abilities
Double FightBehaviour6. Icon Bearer
Brawler Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 5 | 3+ | 4/5 |