Shadowfire


Total Wounds: 84

Shadowfire

Common Abilities and Options

Double Fight:
This operative can perform two Fight actions during its activation.

Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fight
  • Charge the closest enemy operative via the shortest possible route
  • Reposition toward the closest enemy operative, to cover if possible (a subsequent Dash action can fulfil this, if able)
  • Dash towards the closest enemy operative, to cover if possible

Operatives

1. Mother of Matriarch
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes
    • WND - 20 / MOV 8"
    • Double Shoot + Double Fight.
    • RANGED: Matriarch's Mercy - ATK 6 - HIT 4+ - DMG 4/5 (RNG 8" / Blast 1" / Punishing)
    • MELEE: Matriarch's Madness - ATK 6 - HIT 4+ - DMG 5/7 (Brutal / Punishing / Dance 2'")
    • DANCE: All enemy units within selected range of Mother of Matriarch are affected by the attack.
    • GRACE OF THE WHISPER: This unit can fly & ignores all horizontal & vertical terrain.
    • DAUGHTER'S KEEPER: 1AP - All friendly operatives within 6" heal for 1D6.
    • MOTHER'S BECKON: 1AP - Two visible friendly units are teleported to Mother of Matriarch's engagement range.
    • THROUGH THE LOOKING GLASS: Mother of Matriarch may move in and out of engagement range & all enemies she enters & leaves the engagement range of take 1D6 DMG.
    • PROJECTION: For every dice that damages you, roll 1 D6, on 6+, reflect 2 DMG to the attacker.
2. Sister of the Matriarch
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes
    • WND - 18 / MOV 8"
    • Double Shoot + Double Fight.
    • RANGED: Sister's Dilemma - ATK 5 - HIT 4+ - DMG 3/4 (RNG 8" / Blast 1" / Punishing)
    • MELEE: Sister's Sadness - ATK 5 - HIT 4+ - DMG 5/6 (Brutal / Punishing / Dance 1'")
    • DANCE: All enemy units within selected range of Sister of the Matriarch are affected by the attack.
    • GRACE OF THE WHISPER: This unit can fly & ignores all horizontal & vertical terrain.
    • AIMLESS VENGEANCE: 2AP - Select two visible enemy units within 6" of eachother that are also visible to one another, if not, select an enemy visible and within 12" of Sister of the Matriarch. Both units roll 6 dice. For every identical dice they roll, they take 2 DMG. Sister of the Matriarch can take a maximum of 2 DMG from her dice.
    • POISON THE WELL: 1AP - Select one enemy unit within 6", for the rest of the turning point whenever they roll a 3, they immediately take 2 DMG.
    • PRESENCE OF MIND: 1AP - Select one friendly unit within 8", they save on 2+ for the rest of the turning point.
    • PROJECTION: For every dice that damages you, roll 1 D6, on 6+, reflect 2 DMG to the attacker.
3. Daughter of the Shadow
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes
    • WND - 15 / MOV 8"
    • Double Shoot + Double Fight.
    • RANGED: Shadow's Secret - ATK 4 - HIT 4+ - DMG 3/4 (RNG 8" / Ceaseless / Lethal 5+ / Shadow)
    • MELEE: Shadow's Soul - ATK 4 - HIT 4+ - DMG 4/5 (Brutal / Ceaseless / Lethal 5+ / Shadow)
    • SHADOW: Every time you resolve a critical hit against an enemy, they lose 1APL for the rest of the turning point. Shadow may stack to a maximum of 3 APL.
    • GRACE OF THE WHISPER: This unit can fly & ignores all horizontal & vertical terrain.
    • PROJECTION: For every dice that damages you, roll 1 D6, on 6+, reflect 2 DMG to the attacker.
4. Daughter of the Flame
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes
    • WND - 15 / MOV 8"
    • Double Shoot + Double Fight.
    • RANGED: Crucible's Calling - ATK 4 - HIT 4+ - DMG 3/4 (RNG 8" / Ceaseless / Lethal 5+ / Ablaze)
    • MELEE: Heart Fire - ATK 4 - HIT 4+ - DMG 4/5 (Brutal / Ceaseless / Lethal 5+ / Ablaze)
    • ABLAZE: For every successfully resolved dice against an enemy, they roll 1D6 and take 1 DMG on 5+.
    • GRACE OF THE WHISPER: This unit can fly & ignores all horizontal & vertical terrain.
    • PROJECTION: For every dice that damages you, roll 1 D6, on 6+, reflect 2 DMG to the attacker.
5. Daughter of the Defiled
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes
    • WND - 15 / MOV 8"
    • Double Shoot + Double Fight.
    • RANGED: Defilement's Deed - ATK 4 - HIT 4+ - DMG 3/4 (RNG 8" / Ceaseless / Lethal 5+ / Defiled)
    • MELEE: Poisoned Pyre - ATK 4 - HIT 4+ - DMG 4/5 (Brutal / Ceaseless / Lethal 5+ / Defiled)
    • DEFILED: If three successful critical hits are retained in either melee or ranged combat against an enemy, they are DEFILED, that enemy unit, if alive after the combat, must select one friendly unit within 6" and immediately perform a ranged or melee attack against them.
    • GRACE OF THE WHISPER: This unit can fly & ignores all horizontal & vertical terrain.
    • PROJECTION: For every dice that damages you, roll 1 D6, on 6+, reflect 2 DMG to the attacker.
6. Daughter of the Anchorite
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes
    • WND - 15 / MOV 8"
    • Double Shoot + Double Fight.
    • RANGED: Kiss of the Prison - ATK 4 - HIT 4+ - DMG 3/4 (RNG 8" / Ceaseless / Lethal 5+ / Anchored)
    • MELEE: Anchorite's Touch - ATK 4 - HIT 4+ - DMG 4/5 (Brutal / Ceaseless / Lethal 5+ / Anchored)
    • ANCHORED: If two successful critical hits are retained in either melee or ranged combat against an enemy, they are ANCHORED, that enemy unit, if alive after the combat, cannot move more than 3" for the rest of the turning point.
    • GRACE OF THE WHISPER: This unit can fly & ignores all horizontal & vertical terrain.
    • PROJECTION: For every dice that damages you, roll 1 D6, on 6+, reflect 2 DMG to the attacker.

Equipment

Ploys

Tac Ops