Chaos: Tzeentch Npo assortment

Conversion for Warpcoven Operatives to NPO's for solo/ Co-Op gameplay

Chaos: Tzeentch Npo assortment

Common Abilities and Options

Astartes:
During each friendly WARPCOVEN HERETIC ASTARTES operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions and a soulreaper cannon or a warpflamer is selected for both, 1 additional AP must be spent for the second action. You cannot select the same PSYCHIC ranged weapon more than once per activation. Each friendly WARPCOVEN HERETIC ASTARTES operative can counteract regardless of its order.

Operatives

1. CHAOS: Tzaangor Warrior
CHAOS: Tzaangor Warrior
A 2
M 6"
S 5+
W 9/9
Weapons
ATK
HIT
DMG
Autopistol (Rng 8")
4
4+
2/3
Chainsword
4
4+
4/5
Tzaangor Blade & Shield (*Shield)
4
4+
3/4
Tzaangor Blades (Balanced)
4
4+
4/5
Abilities
*Shield

*Shield: This operative has a 4+ Save stat, and whenever it's fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

32CHAOS
2. CHAOS: Tzaangor Icon Bearer
CHAOS: Tzaangor Icon Bearer
A 2
M 6"
S 5+
W 9/9
Weapons
ATK
HIT
DMG
Dagger
4
4+
3/5
Abilities
Icon BearerHerd Banner

Icon Bearer: Whenever determining control of a marker, treat this operative’s APL stat as 1 higher. Note this is not a change to its APL stat, so any changes are cumulative with this.

Herd Banner: Whenever an attack dice inflicts Normal damage of 3 or more on a friendly WARPCOVEN TZAANGOR operative that’s visible to and within 3" of this operative, subtract 1 from that inflicted damage.

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3. CHAOS: Tzaangor Horn Bearer
CHAOS: Tzaangor Horn Bearer
A 2
M 6"
S 5+
W 9/9
Weapons
ATK
HIT
DMG
Dagger
4
4+
3/5
Abilities
0AP: Brayhorn

Brayhorn (0AP): Until the Ready step of the next Strategy phase, add 1" to the Move stat of friendly WARPCOVEN TZAANGOR operatives.

This operative cannot perform this action while within control range of an enemy operative.

32CHAOS
4. CHAOS: Sorcerer Of Destiny
CHAOS: Sorcerer Of Destiny
A 3
M 6"
S 3+
W 15/15
Weapons
ATK
HIT
DMG
Doombolt (Psychic, Dev2, Lethal 5+)
4
3+
4/2
Force Stave (Psychic, Shock)
4
3+
4/6
Abilities
1AP: Ravage DestinyBoons Of TzeentchAstartes1AP: Protected By Fate

Ravage Destiny (1AP): PSYCHIC Select one enemy operative visible to and within 9" of this operative. Until the start of this operative’s next activation, until it is incapacitated or until this action is performed again by a friendly operative (whichever comes first), whenever that enemy operative is shooting, fighting or retaliating, your opponent must re-roll their attack dice results of 6, and whenever determining control of a marker, treat that enemy operative’s APL stat as 1 lower. Note this is not a change to its APL stat, so any changes are cumulative with this.

This operative cannot perform this action while within control range of an enemy operative.

Boons Of Tzeentch: Whenever you select a SORCERER operative for the battle, you must select a BOON OF TZEENTCH (below) for it to have for the battle. You cannot select each BOON OF TZEENTCH more than once per battle.

Protected By Fate (1AP): PSYCHIC Select one friendly WARPCOVEN operative visible to this operative. Until the start of this operative’s next activation, until it is incapacitated or until this action is performed again by a friendly operative (whichever comes first), whenever an operative is shooting that selected operative, you can re-roll any of your defence dice.

This operative cannot perform this action while within control range of an enemy operative.

32CHAOS
5. CHAOS: Rubric Marine Warrior
CHAOS: Rubric Marine Warrior
A 3
M 5"
S 2+
W 14/14
Weapons
ATK
HIT
DMG
Inferno Boltgun (Prc1)
4
3+
3/4
Fists
3
3+
3/4
Abilities
Sorcerous AutomataSlow And PurposefulAstartes

Sorcerous Automata: Whenever this operative is activated, subtract 1 from its APL stat until the end of that activation, unless a friendly WARPCOVEN SORCERER operative is within 9" of it.

Slow And Purposeful: Whenever this operative is shooting, if it hasn’t performed the Charge or Reposition action during the activation, or if it is a counteraction, its ranged weapons have the Ceaseless weapon rule. Note this operative isn’t restricted from performing these actions after shooting.

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Equipment

Ploys

Tac Ops