Non-Player Operatives


Total Wounds: 70

Non-Player Operatives

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fight
  • Charge the closest enemy operative via the shortest possible route
  • Reposition toward the closest enemy operative, to cover if possible (a subsequent Dash action can fulfil this, if able)
  • Dash towards the closest enemy operative, to cover if possible

Double Fight:
This operative can perform two Fight actions during its activation.

Operatives

1. Brawler Tough
Brawler Tough
A 2
M 4"
S 4+
W 0/10
2. Brawler Tough
Brawler Tough
A 2
M 4"
S 4+
W 0/10
3. Brawler Heavy
Brawler Heavy
A 3
M 4"
S 3+
W 0/14
4. Marksman Heavy
Marksman Heavy
A 3
M 4"
S 3+
W 0/14

Double Shoot: This operative can perform two Shoot actions during its activation.

5. Brawler Heavy
Brawler Heavy
A 3
M 4"
S 3+
W 0/14
6. Marksman Warrior
Marksman Warrior
A 2
M 4"
S 4+
W 0/8

Equipment

Ploys

Tac Ops