Non-Player Operatives


Total Wounds: 60

Non-Player Operatives

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fight
  • Charge the closest enemy operative via the shortest possible route
  • Reposition toward the closest enemy operative, to cover if possible (a subsequent Dash action can fulfil this, if able)
  • Dash towards the closest enemy operative, to cover if possible

Operatives

1. Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
4
4+
3/4
Abilities
Behaviour
2. Marksman Trooper
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Special Weapon (Prc1)
4
4+
4/5
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon

Special Weapon: Only 1 in 3 Marksman Trooper operatives can have this weapon.

Reserves

Brawler Tough
Brawler Tough
A 2
M 6"
S 4+
W 10/10
Brawler Heavy
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Marksman Warrior
Marksman Warrior
A 2
M 6"
S 4+
W 8/8
Marksman Heavy
Marksman Heavy
A 3
M 6"
S 3+
W 14/14

Equipment

Ploys

Tac Ops