Psychophage and other bugs
Common Abilities and Options
Bio Stimulus:
After making an attack with this weapon, the target gains a bio stimulus token. When an NPO freindly to the PHYCHOPHAGE operative makes a shooting or figthing action against a model with a bio stimulus token, they gain balanced for the attack, then remove the token.
Hive Beast:
Whenever an operative is shooting this operative, ignore the Piercing weapon rule. This models reduces all damage it recives by 1, to a minimum of 3. You can activate this operative twice during the turning point as long as it has AP to spend (it stays ready while it can still be activated a second time). Per turning point, it cannot move more than 9" and you cannot spend more than 4AP in total for it. This operative cannot use any weapons that aren’t on its datacard, or perform unique actions. Whenever your opponent is selecting a valid target, if this operative cannot use Light terrain for cover. This operative is also still an eligable target for shooting attacks even if it is in melee combat.
Operatives
1. PSYCHOPHAGE - Phase 1
A 4
M 6"
S 4+
W 28
Abilities
Bio StimulusHive BeastEnrage2. PSYCHOPHAGE - Phase 2
A 3
M 8"
S 4+
W 22
Abilities
Bio StimulusSavage RageHive Beast3. Termigaunt
A 2
M 6"
S 5+
W 7
4. Hormigaunt
A 2
M 6"
S 5+
W 7
5. Tyranid Warrior
A 2
M 6"
S 4+
W 16
Equipment
Ploys
Tac Ops
Sweep & Clear
Seek And DestroyReveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).
Additional Rules:
When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.
Mission Action: Clear (1 AP)
- An objective marker the active operative controls is cleared for the turning point.
- An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.
Victory Points:
- At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
- If this is true and any of those objective markers are also cleared, you score 2VP instead.
You cannot score more than 2VP from this op per turning point.
Dominate
Seek And DestroyReveal: The first time an enemy operative is incapacitated by a friendly operative.
Additional Rules:
Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.
Victory Points:
At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.
You cannot score more than 3VP from this op per turning point.
Rout
Seek And DestroyReveal: The first time you score VP from this op.
Victory Points:
Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.
You cannot score more than 2VP from this op per turning point.