NPO Tau-(87hp-10 Unit Squad)


Total Wounds: 87

The Tau bring two Overseers and a cadre of the Auxillary races to bring and end to your forces actions on this planet for their "Greater Good" will you be cleansed away like detritus?

NPO Tau-(87hp-10 Unit Squad)

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fight
  • Charge the closest enemy operative via the shortest possible route
  • Reposition toward the closest enemy operative, to cover if possible (a subsequent Dash action can fulfil this, if able)
  • Dash towards the closest enemy operative, to cover if possible

Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.

Double Shoot:
This operative can perform two Shoot actions during its activation.

Operatives

1. Kroot Hound
Brawler Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
4
4+
3/4
Abilities
Behaviour
2. Kroot Hound-2
Brawler Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
4
4+
3/4
Abilities
Behaviour
3. Kroot Hunter
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon
4. Kroot Hunter-2
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon
5. Kroot Longshot
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Special Weapon (Prc1)
4
4+
4/5
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon
6. Vespid Gunner
Marksman Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Abilities
Behaviour
7. Vespid Gunner-2
Marksman Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Abilities
Behaviour
8. Vespid Gunner-3
Marksman Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Abilities
Behaviour
9. Tau Marksman
Marksman Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Firearm
4
3+
3/4
Knife
4
3+
3/4
Abilities
Double ShootBehaviour
10. Tau Marksman-2
Marksman Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Firearm
4
3+
3/4
Knife
4
3+
3/4
Abilities
Double ShootBehaviour

Equipment

Ploys

Tac Ops