Urbark's Boyz


Total Wounds: 116

Urbark's Boyz

Common Abilities and Options

Weapon Options:
This NPO has a kustom shoota and either a big choppa or a power klaw.

Behaviour - Battler/Guardian:
#### Battler

This NPO will move towards the enemy to fight them, but will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.

Guardian

This NPO will shoot the enemy as a priority, but will fight if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Shoot.
  3. Charge the closest player operative that's within 4" of it via the shortest possible route.
  4. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  5. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Operatives

1. Urbark Gornob
ORK: Nob
A 3
M 6"
S 5+
W 16/16
Weapons
ATK
HIT
DMG
Kustom shoota
5
5+
3/4
Big choppa (Brutal, Shock)
5
3+
5/6
Abilities
Two ActionsBehaviour - BattlerWeapon Options

Two Actions: This NPO can perform two Fight or two Shoot actions during each of its activations.

Behaviour - Battler: This NPO will move towards the enemy to fight them, but will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.
32ORK
2. Mog
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Rokkit launcha (Blast 1", Hvy(Repos), Punishing)
6
5+
4/5
Fists
3
3+
2/3
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
3. Dakov
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Big shoota (Hvy(Repos), Punishing, Tor1")
5
5+
4/5
Fists
3
3+
2/3
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
4. Urtin
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Shoota (Punishing)
4
5+
3/4
Fists
3
3+
2/3
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
5. Durog
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Shoota (Punishing)
4
5+
3/4
Fists
3
3+
2/3
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
6. Gonaz
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Slugga
3
5+
3/4
Choppa (Punishing)
4
3+
3/4
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
7. Oskar
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Slugga
3
5+
3/4
Choppa (Punishing)
4
3+
3/4
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
8. Badlug
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Slugga
3
5+
3/4
Choppa (Punishing)
4
3+
3/4
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
9. Guldab
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Slugga
3
5+
3/4
Choppa (Punishing)
4
3+
3/4
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
10. Skard
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Slugga
3
5+
3/4
Choppa (Punishing)
4
3+
3/4
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK
11. Zoggat
ORK: Boy
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Slugga
3
5+
3/4
Choppa (Punishing)
4
3+
3/4
Abilities
Behaviour - Battler/GuardianWeapon Options
32ORK

Equipment

Ploys

Tac Ops