Cadian shart troops


Total Wounds: 77

Cadian shart troops

Common Abilities and Options

Behaviour - Marksman:
This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Weapon Options:
This NPO has a lasgun and bayonet. 1 in 3 can have a ranged weapon marked with an asterisk (•) instead of a lasgun. Note that if a weapon with an asterisk has multiple profiles, it's still the same ranged weapon.

Operatives

1. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
2. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
3. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Plasma gun
Standard (Prc 1)
4
4+
4/5
Supercharge (Hot, Lethal 5+, Prc 1)
4
4+
5/6
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
4. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
5. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
6. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Meltagun (Rng6", Dev 4, Prc 2)
4
4+
6/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
7. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
8. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
9. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Grenade launcher
Frag (Blast 2")
4
4+
2/4
Krak (Prc1)
4
4+
4/5
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
10. IMP: Intercessor
IMP: Intercessor
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy bolt pistol (Rng8", PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
AstartesBehaviour - Battler/Brawler/GuardianWeapon Options

Astartes: This NPO can perform two Fight or two Shoot actions during each of its activations. If it's two Shoot actions, a bolt rifle or heavy bolt pistol must be selected for both of them.

Behaviour - Battler/Brawler/Guardian: #### Battler

This NPO will move towards the enemy to fight them, but will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.

Brawler

This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it's a NEMESIS NPO or will perform the Fight or Charge action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Dash towards the closest player operative, to cover if possible.

Guardian

This NPO will shoot the enemy as a priority, but will fight if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Shoot.
  3. Charge the closest player operative that's within 4" of it via the shortest possible route.
  4. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  5. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
32IMPERIUM, ADEPTUS ASTARTES

Equipment

Ploys

Tac Ops