Deathshrouds + Champion NPO
Common Abilities and Options
Elite NPO:
- Whenever this operative counteracts it can act like it would in a normal activation
-
This operative can counteract in conceal
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This operative can perfom the guard action while in conceal (change its order to engage when Guard is triggered)
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This operative can counteract up to 2 times per turning point, if it is the last operative in its team it can counteract up to 6 times per turning point
Astartes:
Can perform 2 shoot actions and/or 2 Fight actions instead of 1.
Operatives
1. Champion
A 3
M 5"
S 4+
W 50
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Gun (Rending, Blast 2, Stun, Dev 2, Rng 9") | 5 | 4+ | 3/2 |
| Shotgun (Lethal 5, Piercing 1, Rending, Devestating 1, Stun, Blast 2, Rng 6") | 4 | 4+ | 4/3 |
| Sycthe (Lethal 5, stun, shock, rending, Devestating 3) | 4 | 3+ | 6/4 |
Abilities
Feeling no pain1AP: Mind PoisonElite NPOAstartes2. Deathshroud A
A 3
M 5"
S 4+
W 20
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Gun (Lethal 5, Blast 1, Rng 9") | 4 | 4+ | 4/4 |
| Sycthe (Shock, Stun, devestating 3) | 4 | 3+ | 5/4 |
| Toxic breath (Stun, Torrent 2, Piercing 1, Rng 6") | 4 | 3+ | 2/2 |
Abilities
AstartesElite NPOEquipment
Ploys
Body Block
Firefight PloyIf an enemy performs a shoot action on a Deathshroud Terminator and another enemy operative is within control range of a Deathshroud Terminator:
Roll a D6. If the result is higher than the APL stat of the enemy within control range, it becomes the target for the enemys shoot action.
Paralyzing Smell
Firefight PloyAfter an enemy operative performed a charge on a Deathshroud Terminator:
Roll a D6. If the result is higher than the APL stat of the enemy operative that performed the charge, it in instantly loses 1 APL until the start of the next turning point.
Last Breath
Firefight PloyIf a Deathshroud Terminator would be incapaciteded:
-
Roll a D6.
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If the result is equal or higher than the save stat of the Deathshroud Terminator operative: The operative remains on the kill zone its wound stat cannot sink below 1 until the end of that activation.
Countermeasure
Firefight PloyIf an enemy within 3" of a Deathshroud Terminator activates:
That Deathshroud Terminator performs a charges the activated operative
Tac Ops
Sweep & Clear
Seek And DestroyReveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).
Additional Rules:
When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.
Mission Action: Clear (1 AP)
- An objective marker the active operative controls is cleared for the turning point.
- An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.
Victory Points:
- At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
- If this is true and any of those objective markers are also cleared, you score 2VP instead.
You cannot score more than 2VP from this op per turning point.
Dominate
Seek And DestroyReveal: The first time an enemy operative is incapacitated by a friendly operative.
Additional Rules:
Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.
Victory Points:
At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.
You cannot score more than 3VP from this op per turning point.
Rout
Seek And DestroyReveal: The first time you score VP from this op.
Victory Points:
Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.
You cannot score more than 2VP from this op per turning point.