Talons of the Emperor

Operatives

Equipment

Misericordia

Once per turning point, when a friendly Adeptus Custodes Operative is performing a fight action, you can use this rule. If you do, until the end of that action, this weapon has Lethal 5+.

Imperius Seal

Once per battle, during a friendly Talon of the Emperor operative’s activation, before or after it performs an action, if it’s not within control range of enemy operatives, you can use this rule. If you do, add 1 to that friendly operative’s APL stat until the end of its activation.

Hunter’s Mark

Once per turning point a friendly Talon of the Emperor operative may fall back for one less AP.

Vexilla Banner

All friendly Adeptus Custodes Operative count as having 1 additional APL for the purpose of control.

Ploys

Taloned Pincer
Firefight Ploy

When an enemy operative ends a reposition, dash or fall back action, Up to two Adeptus Custodes Operatives that are within 8” and visible to that model can make a free dash.

Empyric Severance
Firefight Ploy

Whenever a friendly Adeptus Custodes operative is the target of an enemy operatives shoot attack and is within range of the Null Aegis (Aura) from a friendly Anathema Psykana operative, improve the target for the Null Aegis (Aura) roll to a 4+.

Shield of Honour
Firefight Ploy

Whenever a friendly Anathema Psykana Operative is the target of a shoot attack or a charge, if a friendly Adeptus Custodes Operative is within 3”, you can choose to change the target to this operative instead.

Talons Interlocked
Firefight Ploy

Whenever a friendly Adeptus Custodes Operative makes a shooting attack, and that operative is within range of the Null Aegis (Aura) from a friendly Anathema Psykana, give the weapon +1 attack and 1AP

Aegis Projector
Strategy Ploy

Friendly Adeptus Custodes Operatives may re-roll 1 defence dice per attack sequence.

Champion of the Imperium
Strategy Ploy

The range of your Null Aegis (Aura) ability is increased from 6” to 9”.

Gift of Terran Artifice
Strategy Ploy

Add 1 to the Atk stat of friendly Adeptus Custodes Operatives’ melee weapons (to a maximum of 5).

Radiant Mantle
Strategy Ploy

Whenever a friendly Adeptus Custodes Operative is targeted by a shooting attack and the attacking operative is within 8” of the target, the attacking operative must worsen the hit stat of that weapon by 1 for this attack (to a maximum of 5+)

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Plant Banner
Security

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.

Martyrs
Security

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Envoy
Security

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.