Non-Player Operatives


Total Wounds: 277

Non-Player Operatives

Common Abilities and Options

Behaviour:
This NPO will fight if necessary, but if it isn't within control range of player operatives it will move to an ideal position to shoot the enemy. When activated, if it will perform the Fight or Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order. It will perform the Operate Hatch action where necessary to fulfil its behaviour. Finally, if it has twin gauss reapers, it will always use the sweeping profile if it would target more than one player operative.

  1. Fight.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these, if able).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

*Dimensional Banishment:
After this operative uses this weapon, if you inflicted damage or retained any critical successes, if the target wasn't incapacitated, roll 2D6: if the result is higher than the target's remaining wounds, the target is incapacitated.

Steadfast:
Whenever determining control of a marker, you can treat this operative's APL stat as 3. If you do, this takes precedence over all other rules, meaning any changes to its APL stat are ignored for this.

Weapon Sentinel:
Whenever you're selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. While this can allow this operative to be targeted (assuming it's visible), it doesn't remove its cover save (if any).

Operatives

1. Sniper
Sniper
A 0
M 4"
S 3+
W 4/12
Weapons
ATK
HIT
DMG
Sniper Rifle (Dev3, Hvy, Sil)
4
3+
3/3
Gun Butt
3
5+
2/3
Abilities
BehaviorReloadSniper's Nest

Behavior: This operative cannot move, have an Engage order, be readied or be activated. Whenever an NPO would activate, if this operative has reloaded (see below) and there’s a valid target for it, perform the Shoot action with this operative instead of activating an NPO, then it has no longer reloaded.

Reload: In the Ready step of each Strategy phase, this operative has reloaded. Each time after this operative performs the Shoot action, roll one D6: after a number of player operatives have been activated this turning point equal to the result, this operative has reloaded.

Sniper's Nest: Whenever this operative is shooting, operatives cannot be obscured. Whenever determining visibility from this operative (but not to it), the line can also be drawn from any part of the Vantage terrain it’s on, or the rampart touching that Vantage terrain.

32DEADLY SNIPER MISSION PACK
2. NEC: Canoptek Tomb Crawler
NEC: Canoptek Tomb Crawler
A 2
M 5"
S 3+
W 21/21
Weapons
ATK
HIT
DMG
Twin Gauss Reapers
Focused (Prc 1, Punishing)
5
4+
4/5
Sweeping (Prc 1, Punishing, Tor 1")
4
4+
4/5
Claws (Brutal)
4
4+
4/4
Abilities
Behaviour*Dimensional BanishmentSteadfastWeapon Sentinel
50NECRON, TOMB WORLD MISSION PACK
3. NEC: Canoptek Tomb Crawler
NEC: Canoptek Tomb Crawler
A 2
M 5"
S 3+
W 16/21
Weapons
ATK
HIT
DMG
Transdimensional Isolator (*Dimensional Banishment)
5
4+
5/6
Claws (Brutal)
4
4+
4/4
Abilities
Behaviour*Dimensional BanishmentSteadfastWeapon Sentinel
50NECRON, TOMB WORLD MISSION PACK
4. NEC: Necron Warrior
NEC: Necron Warrior
A 2
M 4"
S 4+
W 0/9
32NECRON, TOMB WORLD MISSION PACK
5. NEC: Necron Warrior
NEC: Necron Warrior
A 2
M 5"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Gauss Reaper (Rng 8", Prc 1)
4
3+
3/4
Combat Attachment
3
4+
3/4
Abilities
Behaviour
32NECRON, TOMB WORLD MISSION PACK
6. NEC: Canoptek Scarab Swarm
NEC: Canoptek Scarab Swarm
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Abilities
Behaviour
40NECRON, TOMB WORLD MISSION PACK
7. NEC: Canoptek Scarab Swarm
NEC: Canoptek Scarab Swarm
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Abilities
Behaviour
40NECRON, TOMB WORLD MISSION PACK
8. NEC: Canoptek Scarab Swarm
NEC: Canoptek Scarab Swarm
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Abilities
Behaviour
40NECRON, TOMB WORLD MISSION PACK

Reserves

Brawler Heavy
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
32NPO-BASIC
Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7/7
32NPO-BASIC
Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7/7
32NPO-BASIC
Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7/7
32NPO-BASIC
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Chaos Cultist
CHAOS: Chaos Cultist
A 2
M 6"
S 5+
W 7/7
25CHAOS
CHAOS: Legionary
CHAOS: Legionary
A 3
M 6"
S 3+
W 14/14
32CHAOS
CHAOS: Legionary
CHAOS: Legionary
A 3
M 6"
S 3+
W 14/14
32CHAOS
CHAOS: Legionary
CHAOS: Legionary
A 3
M 6"
S 3+
W 14/14
32CHAOS
CHAOS: Legionary
CHAOS: Legionary
A 3
M 6"
S 3+
W 14/14
32CHAOS
CHAOS: Legionary
CHAOS: Legionary
A 3
M 6"
S 3+
W 14/14
32CHAOS
CHAOS: Legionary
CHAOS: Legionary
A 3
M 6"
S 3+
W 14/14
32CHAOS

Equipment

Ploys

Tac Ops