Crimson Fists Mission Pack

Based on the characters from 'The Few' and 'Legacy of Dorn' by Mike Lee.

Crimson Fists Mission Pack

Common Abilities and Options

Lethal Parry:
Whenever this operative is retaliating, before resolving attack dice in Step 4 of the fight sequence, if you have any critical successes, you can immediately resolve one of them (before the NPO resolves any).

Behavior:
1. Fight

  1. Charge the closest player operative via the shortest possible route.

  2. Shoot the closest player operative.

  3. Reposition towards the closest player operative.

  4. Dash towards the closest player operative.

Operatives

1. Sgt Sandor Galleas
Lieutenant Titus
A 2
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Rng 8", PrcCrit1)
4
3+
3/4
Chainsword (Balanced)
5
3+
4/5
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
Lethal Parry1AP: Righteous Fury

Righteous Fury (1AP): Player operatives within 6" of this operative regain up to D3+3 lost wounds (roll separately for each), then remove all Mortal Wound tokens from those operatives.
This operative cannot perform this action more than once per battle.

2. Veteran Brother Titus Juno
Gadriel
A 2
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Bolt Rifle (PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
Lethal Parry1AP: Battle Cry

Battle Cry (1AP): Inflict D3+3 damage on each enemy operative within 3" of this operative (roll separately for each).
This operative cannot perform this action more than once per battle.

3. Veteran Brother Olivar
Chairon
A 2
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Bolt Rifle (PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
Lethal Parry1AP: Auspex Scan

Auspex Scan (1AP): Until the end of this operative's next activation, whenever a player operative is shooting, fighting or retaliating, add 1 to the Critical Dmg stat of its weapons, and its successes equal to or greater than 5 are critical successes.
This operative cannot perform this action more than once per battle.

4. Tyranid Warrior
Tyranid Warrior
A 2
M 6"
S 4+
W 16/16
Weapons
ATK
HIT
DMG
Ranged Bio-Weapon
5
4+
3/4
Boneswords
4
4+
4/5
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviorSynaptic BacklashSynapse

Synaptic Backlash: Whenever this operative is incapacitated, before it is removed from the killzone, inflict D3 damage on each Hormagaunt and Termagant within 3" of it (roll separately for each).

Synapse: Whenever a Hormagaunt or Termagant NPO is shooting or fighting within 3" of this operative, retain one attack dice as a normal success for that operative without rolling it.

5. Genelictor?
Lictor
A 2
M 6"
S 4+
W 20/20
Weapons
ATK
HIT
DMG
Claws & Talons
5
3+
4/6
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviorHiddden Predator

Hiddden Predator: After this operative performs the Fight action, it immediately performs a free Fall Back action, to cover if possible. Whenever this operative is in cover from a player operative, it is not visible to that player operative.

6. Genestealers
Termagant
A 2
M 6"
S 5+
W 6/6
Weapons
ATK
HIT
DMG
Ranged Bio-Weapon
4
4+
2/3
Claws & Teeth
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
Behavior

Equipment

Ploys

Tac Ops