Red Corsairs

Common Abilities and Options

Behavior:
Target Priority: Shoots or charges the closest visible enemy model, prioritizing any model that currently controls an objective.

Movement: Advances directly toward the center of the board or the nearest unsecured objective marker using normal moves or dashes.

Operatives

1. Reave Captain
Reave Captain
A 3
M 6"
S 3+
W 15/15
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Power Maul (Shock)
5
3+
4/6
Abilities
Behavior
32
2. Raider
Raider
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Bolt Pistol (Rng 8")
4
3+
3/4
Hand Flamer (Rng 6", Sat, Tor 1")
4
2+
3/3
Plasma Pistol
Normal (Rng 8", Prc1)
4
3+
3/5
Super Charged (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Chainsword
5
4+
4/5
Power Weapon (Lethal 5+)
5
3
4/6
Power Fist (Brutal)
5
4+
5/7
Abilities
Behavior
32
3. Raider Gunner
Raider Gunner
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Melta Gun (Rng 6", Dev4, Prc2)
4
3+
6/3
Plasma Gun
Normal (Prc1)
4
3+
4/6
Super Charge (Hot, Lethal 5+, Prc1)
4
3+
5/6
Reaper Chain Cannon
Focused (Ceaseless, Hvy(Repos), Punishing)
5
3
3/4
Sweep (Ceaseless, Hvy(Repos), Punishing, Tor 2")
4
3+
3/4
Las Cannon (Hvy(Repos), Prc2)
4
4+
6/7
Fists
4
3+
3/4
Abilities
Behavior
32
4. Grenadier
Grenadier
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Grenade
Frag (Blast 2")
4
3+
2/4
Krak (Prc1)
4
3+
4/5
Fists
4
3+
3/4
Abilities
Behaviour

Behaviour: Target Priority: Shoots or charges the closest visible enemy model, prioritizing any model that currently controls an objective.

Movement: Advances directly toward the center of the board or the nearest unsecured objective marker using normal moves or dashes.

32
5. Guard
Guard
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Las Gun
4
4+
2/3
Stub Pistol (Rng 8")
4
4+
2/3
Burning Censer (Rng 5", Sat, Tor 2")
4
2+
4/4
Power Weapon (Lethal 5+)
5
3
4/6
Combat Blade
3
4+
2/3
Abilities
Behavior
32
6. Butcher
Butcher
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Plasma Pistol
Normal (Rng 8", Prc1)
4
3+
3/5
Super Charged (Rng 8", Prc1, Hot, Lethal 5+)
4
3+
4/5
Double-Handed Chainaxe (Brutal)
5
4+
5/7
Thunder Hammer (Shock, Stun))
5
4+
6/7
Abilities
Behavior
32
7. Shrivetalon
Shrivetalon
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Flensing Blades (Lethal 5+, Balanced)
5
3
3/5
Chainsword
5
4+
4/5
Abilities
Behavior
32
8. Plunder
Plunder
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Bite (Lethal 5+)
4
4+
3/5
Abilities
Behavior
32
9. Plunder
Plunder
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Bite (Lethal 5+)
4
4+
3/5
Abilities
Behavior
32
10. Enforcer
Enforcer
A 2
M 6"
S 3+
W 10/10
Weapons
ATK
HIT
DMG
Shotgun
Close Range (Rng 8")
4
3+
4/4
Long Range
4
5+
3/3
Power Fist (Brutal)
5
4+
5/7
Abilities
Behavior
32
11. Terminator
Terminator
A 3
M 5"
S 2+
W 14/14
Weapons
ATK
HIT
DMG
Storm Boltor (Relentless)
4
3+
3/4
Power Maul (Shock)
5
3+
4/6
Dual Lightning Claws (Ceaseless, Lethal 5+, Rending)
5
3+
4/6
Abilities
Behavior
32

Equipment

Ploys

Tac Ops