Loyalist guardsmen


Total Wounds: 93

Loyalist guardsmen

Common Abilities and Options

Weapon Options:
This NPO has a splinter pistol and hekatarii blade. 1 in 3 can have a melee weapon marked with an asterisk (*) instead of a hekatarii blade.

Behaviour - Marksman:
This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Operatives

1. Captain
AEL: Wych
A 2
M 7"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Splinter pistol (Rng8", Lethal 5+)
4
3+
2/4
Razorflails
5
3+
4/6
Abilities
Behaviour - Battler/BrawlerMurderous DexterityWeapon Options

Behaviour - Battler/Brawler: #### Battler

This NPO will move towards the enemy to fight them, but will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.

Brawler

This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it's a NEMESIS NPO or will perform the Fight or Charge action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Dash towards the closest player operative, to cover if possible.

Murderous Dexterity: Whenever this NPO is fighting or retaliating, its opponent cannot re-roll their attack dice.

AELDARI, DRUKHARI
2. Melee
AEL: Guardian
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Shuriken catapult (Rnd)
4
3+
3/4
Power weapon
4
3+
4/5
Abilities
Behaviour - Marksman/BattlerWeapon Options

Behaviour - Marksman/Battler: #### Marksman

This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Battler

This NPO will move towards the enemy to fight them, but will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.
AELDARI, ASURYANI
3. Plasma
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Plasma gun
Standard (Prc 1)
4
4+
4/5
Supercharge (Hot, Lethal 5+, Prc 1)
4
4+
5/6
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
4. flamer
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Flamer (Rng8", Sat, Tor2")
4
2+
3/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
5. Grenade
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Grenade launcher
Frag (Blast 2")
4
4+
2/4
Krak (Prc1)
4
4+
4/5
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
6. Melta
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Meltagun (Rng6", Dev 4, Prc 2)
4
4+
6/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
7. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
8. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
9. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
10. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
11. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
12. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN
13. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
IMPERIUM, CADIAN

Equipment

Ploys

Tac Ops