NPO Imperials-( 88hp-9 Unit Squad)
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
- Shoot
- Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
- Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.
Double Shoot:
This operative can perform two Shoot actions during its activation.
Operatives
1. Kriegsman Shooter-1
Marksman Trooper
A 2
M 4"
S 5+
W 0
2. Kriegsman Shooter-2
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon3. Kriegsman Shooter-3
Marksman Trooper
A 2
M 6"
S 5+
W 4
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon4. Kriegsman Sniper
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon5. Kasrkin Fighter-1
Brawler Tough
A 2
M 4"
S 4+
W 0
6. Kasrkin Gunner-1
Marksman Warrior
A 2
M 4"
S 4+
W 0
7. Astartes Fighter-1
Brawler Heavy
A 3
M 4"
S 3+
W 0
8. Astartes Shooter-1
Marksman Heavy
A 3
M 4"
S 3+
W 0
9. Astartes Shooter-2
Marksman Heavy
A 3
M 4"
S 3+
W 2
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 4 | 4+ | 3/4 |