Ambull Mission Pack

Ambull Mission Pack

Common Abilities and Options

Behaviour:
BRAWLER

This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it’s a NEMESIS NPO or will perform the Fight or Charge action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Dash towards the closest player operative, to cover if possible.

Small:
Whenever this NPO has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".

Operatives

1. Ambull
Ambull
A 4
M 6"
S 4+
W 35/35
Weapons
ATK
HIT
DMG
Enormous Claws (Brutal, Ceaseless, Rending)
5
3+
4/5
Abilities
BehaviourBulkyExtra Defence

Bulky: This operative cannot be placed on Vantage terrain higher than 2" from the killzone floor.

  • Whenever this operative would perform the Fight action, the distance requirements of its control range can be changed to 1" horizontally and 4" vertically until the end of that action.
  • This operative can move through other operatives (excluding NEMESIS operatives).
  • Ignore all changes to this operative’s APL and if it’s a player operative, APL changes don’t affect the 5AP you can spend per turning point.

Extra Defence: Whenever an operative is shooting this operative, collect and roll one additional defence dice, unless this operative is injured.

NEMESIS, AMBULL
2. Borewyrm Infestation
Borewyrm Infestation
A 1
M 4"
S 5+
W 5/5
Weapons
ATK
HIT
DMG
Vicious Jaws (Rending)
3
4+
3/4
Abilities
BehaviourSmall
BOREWYRM INFESTATION
3. Borewyrm Infestation
Borewyrm Infestation
A 1
M 4"
S 5+
W 5/5
Weapons
ATK
HIT
DMG
Vicious Jaws (Rending)
3
4+
3/4
Abilities
BehaviourSmall
BOREWYRM INFESTATION

Equipment

Ploys

Tac Ops