Songs of Silence
Common Abilities and Options
Double Shoot:
This operative can perform two Shoot actions during its activation.
Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
- Shoot
- Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
- Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
Double Fight:
This operative can perform two Fight actions during its activation.
Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.
Operatives
1. Spearlord
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviourNotes
+2 DMG to all weapons (both normal and critical damage). Double Fight Ceaseless / Saturation / Lethal +5 / PCR1 ranged profile. Ceaseless / Lethal +5 / Shock melee profile. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.
2. Spearsong
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviourNotes
+1 DMG to all weapons (both normal and critical damage). Double Fight Ceaseless / Saturation / Severe ranged profile. Ceaseless / Severe melee profile. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.
3. Spearwing
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviourNotes
+1 DMG to all weapons (both normal and critical damage). Double Fight Ceaseless / Saturation / Severe ranged profile. Ceaseless / Severe melee profile. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.
4. Shieldking
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 5 | 3+ | 4/5 |
Abilities
Double FightBehaviourNotes
+1 DMG to Blades. Brutal / Severe melee profile. Shield Slam - On second fight of that activation, add +1 DMG to critical strikes. +3 SAV w/ ignore Piercing against ranged attacks. Attacker always discards one normal hit (or critical if no other option exists) when fighting against a 'SHIELD' operative. Shield Operative always goes first in fights - even if ret Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.
5. Shieldqueen
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 5 | 3+ | 4/5 |
Abilities
Double FightBehaviourNotes
Brutal melee profile. Shield Slam - On second fight of that activation, add +1 DMG to critical strikes. +3 SAV w/ ignore Piercing against ranged attacks Attacker always discards one normal hit (or critical if no other option exists) when fighting against a 'SHIELD' operative. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.
6. The Father's Daughter
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourNotes
Double Fight / Double Shoot. +1 APL. +1 DMG to Knife (both normal and critical damage). +2 WND w/ Father's Blessing - roll D6, on 5+ generate 2 WND at start of each RND after first. +4 SAV w/ ignore Piercing against ranged attacks.
7. Sister Song
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial WeaponNotes
GA2. Shares activation with Sister Sleep. Mixing activations is allowed between operatives.
8. Sister Sleep
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial WeaponNotes
GA2. Shares activation with Sister Song. Mixing activations is allowed between operatives.
9. Sister Sadness
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial WeaponNotes
GA2. Shares activation with Sister Sorrow. Mixing activations is allowed between operatives.
10. Sister Sorrow
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial WeaponNotes
GA2. Shares activation with Sister Sadness. Mixing activations is allowed between operatives.