Songs of Silence


Total Wounds: 106

Songs of Silence

Common Abilities and Options

Double Shoot:
This operative can perform two Shoot actions during its activation.

Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
  • Shoot
  • Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
  • Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO

Double Fight:
This operative can perform two Fight actions during its activation.

Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.

Operatives

1. Spearlord
Marksman Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Firearm
4
3+
3/4
Knife
4
3+
3/4
Abilities
Double ShootBehaviour
Notes

+2 DMG to all weapons (both normal and critical damage). Double Fight Ceaseless / Saturation / Lethal +5 / PCR1 ranged profile. Ceaseless / Lethal +5 / Shock melee profile. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.

2. Spearsong
Marksman Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Firearm
4
3+
3/4
Knife
4
3+
3/4
Abilities
Double ShootBehaviour
Notes

+1 DMG to all weapons (both normal and critical damage). Double Fight Ceaseless / Saturation / Severe ranged profile. Ceaseless / Severe melee profile. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.

3. Spearwing
Marksman Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Firearm
4
3+
3/4
Knife
4
3+
3/4
Abilities
Double ShootBehaviour
Notes

+1 DMG to all weapons (both normal and critical damage). Double Fight Ceaseless / Saturation / Severe ranged profile. Ceaseless / Severe melee profile. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.

4. Shieldking
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes

+1 DMG to Blades. Brutal / Severe melee profile. Shield Slam - On second fight of that activation, add +1 DMG to critical strikes. +3 SAV w/ ignore Piercing against ranged attacks. Attacker always discards one normal hit (or critical if no other option exists) when fighting against a 'SHIELD' operative. Shield Operative always goes first in fights - even if ret Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.

5. Shieldqueen
Brawler Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
4/5
Abilities
Double FightBehaviour
Notes

Brutal melee profile. Shield Slam - On second fight of that activation, add +1 DMG to critical strikes. +3 SAV w/ ignore Piercing against ranged attacks Attacker always discards one normal hit (or critical if no other option exists) when fighting against a 'SHIELD' operative. Lights Blessing - Roll D6 for every die that inflicts DMG. On D5+ deduct 1 point of damage for source.

6. The Father's Daughter
Marksman Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Abilities
Behaviour
Notes

Double Fight / Double Shoot. +1 APL. +1 DMG to Knife (both normal and critical damage). +2 WND w/ Father's Blessing - roll D6, on 5+ generate 2 WND at start of each RND after first. +4 SAV w/ ignore Piercing against ranged attacks.

7. Sister Song
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon
Notes

GA2. Shares activation with Sister Sleep. Mixing activations is allowed between operatives.

8. Sister Sleep
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon
Notes

GA2. Shares activation with Sister Song. Mixing activations is allowed between operatives.

9. Sister Sadness
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon
Notes

GA2. Shares activation with Sister Sorrow. Mixing activations is allowed between operatives.

10. Sister Sorrow
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourSpecial Weapon
Notes

GA2. Shares activation with Sister Sadness. Mixing activations is allowed between operatives.

Equipment

Ploys

Tac Ops