Thousand Sons Custom NPOs - Copy

Thousand Sons Custom NPOs - Copy

Common Abilities and Options

Astartes:
This NPO can perform two Fight or two Shoot actions during each of its activations. If it's two Shoot actions, a bolt pistol or boltgun must be selected for both of them.

Behavior - Guardian:
This NPO will shoot the enemy as a priority, but will fight if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Shoot.
  3. Charge the closest player operative that's within 4" of it via the shortest possible route.
  4. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  5. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Special Weapon:
Only 1 in 3 Traitor Guardsman operatives can have this weapon.

Behavior - Marksman:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
  • Shoot
  • Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
  • Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO

Operatives

1. Rubric Marine (A)
Rubric Marine w/ Bolt Gun
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Fists
4
3+
3/4
Abilities
AstartesBehavior - Guardian
CHAOS
2. Rubric Marine (B)
Rubric Marine w/ Bolt Gun
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Fists
4
3+
3/4
Abilities
AstartesBehavior - Guardian
CHAOS
3. Traitor Guardsman (A)
Guardsman
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
Special WeaponBehavior - Marksman
NPO-BASIC
4. Traitor Guardsman (B)
Guardsman
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
Special WeaponBehavior - Marksman
NPO-BASIC
5. Traitor Guardsman (C)
Guardsman
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Abilities
Special WeaponBehavior - Marksman
NPO-BASIC
6. Traitor Guardsman w/ Special Weapon
Guardsman
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Special Weapon (Prc1)
4
4+
4/5
Knife
3
4+
2/3
Abilities
Special WeaponBehavior - Marksman
NPO-BASIC

Equipment

Ploys

Tac Ops