Dracothian Vanguard
Common Abilities and Options
Ascension:
After completing one of the following:
-Incapaciate an enemy operative in enemy territory
-Incapacitate an enemy leader
-complete an objective
-has been targeted by 3+ enemy attacks in a single Turning Point and survived
-controls the same objective for two Turning Points
-incapacitated an enemy operative and controls an objective in one Turning Point
This model will enter its ascended form
Eq: Wyvernling scout:
place a token on one enemy operative. Whenever the holder of the Wyvernling scout shoots at the chosen operative, increase its attacks stat by one.
Eq: Emberline Pistol:
This operative is now equipped with an Emberline Pistol
Type: Pistol
Range: 6"
Profile: ATK 3, HIT3+, DMG 2/3
Eq: First Age Relic:
Increases holders APL by one
Eq: Wing Growth Hormones:
The operative this is attached to gains the fly keyword
Operatives
1. Draconith Ancient
A 4
M 6"
S 4+
W 12
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Itzl Reapers (Relentless, Brutal) | 6 | 3+ | 3/4 |
Abilities
Hardened by EternityDebt to The Old OnesMulti TargetOptions
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth Hormones2. Heavy Gunner
A 2
M 6"
S 4+
W 11
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Cinderstorm Machine Gun | |||
| Default (Heavy) | 6 | 4+ | 2/3 |
| Simultaneous blast (Heavy, Hot, Limited 2) | 1 | 5+ | 6/8 |
| Emberline Pistol (Pistol, Rng6") | 3 | 5+ | 2/3 |
Options
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth Hormones3. Flayer
A 2
M 6"
S 4+
W 11
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Dual Sigil Blades (Ceaseless, Brutal) | 2 | 5+ | 5/6 |
Abilities
Scissoring StrikesOptions
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth Hormones4. Beast Master
A 2
M 6"
S 4+
W 11
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Masters Whip | |||
| Default (Rending) | 3 | 4+ | 3/3 |
| Long Lash (Relentless, Rng3") | 2 | 5+ | 2/2 |
Abilities
1AP: Masters controlBeast AwakeningOptions
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth Hormones5. Head Hunter
A 2
M 6"
S 3+
W 11
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Head Hunters Severance Sniper | |||
| Default (Silent, Piercing1) | 1 | 5+ | 5/6 |
| Venom Tipped (Poison, Silent, Piercing1, Limited1) | 1 | 5+ | 2/3 |
| Shock Tipped (Shock, Stun, Silent, Limited1) | 1 | 5+ | 4/5 |
| Explosive Tipped (Blast 2", Saturate, Silent, Limited1) | 1 | 5+ | 3/4 |
Abilities
-1AP: Bounty hunterCamoflauge TechnologyOptions
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth Hormones6. Coatling
A 2
M 8"
S 3+
W 6
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Coatling Fangs | 4 | 4+ | 2/3 |
Abilities
1AP: Guardian EssenceLiving Relic1AP: Praised BeastOptions
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth Hormones7. Slasher Youngling
A 2
M 8"
S 4+
W 6
Abilities
Rapid AssaultAscensionOptions
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth Hormones8. Smasher Youngling
A 2
M 8"
S 4+
W 6
Abilities
-3AP: AscensionCrushing MomentumOptions
Eq: Wyvernling scoutEq: Emberline PistolEq: First Age RelicEq: Wing Growth HormonesEquipment
Wyvernling scout
place a token on one enemy operative. Whenever the holder of the Wyvernling scout shoots at the chosen operative, increase its attacks stat by one.
Emberline Pistol
This operative is now equipped with an Emberline Pistol
Type: Pistol
Range: 6"
Profile: ATK 3, HIT3+, DMG 2/3
First Age Relic
Increases holders APL by one
Wing Growth Hormones
The operative this is attached to gains the fly keyword
Ploys
Strategic Escape
Firefight Ploy1CP Use this ploy after an enemy operative finishes their attack on a friendly operative. That friendly operative may immediately perform one free action (excluding Fight).
Razor Scales
Firefight Ploy1CP Use this ploy when an enemy operative performs a melee attack that hits or would hit a friendly operative.
After the attack resolves, that enemy operative suffers 1 mortal wound.
If the targeted friendly operative has the beast keyword, increase the mortal wound to D3 instead.
Masters Command
Firefight Ploy1CP One friendly beast, visible to and within 12" of a friendly Draconith Beast Master may perform an action.
Ruinic Repulsion
Firefight Ploy3CP Choose a friendly operative within engagement range of this model. Push all models within 3" of that operative up to 3" away. If they cannot move any further, Deal D3 mortal wounds to that model.
Relenteless Epoch
Strategy Ploy1CP Until the end of the Turning Point, friendly operatives cannot have their APL reduced
Beastly Rage
Strategy Ploy2CP Until the end of the Turning Point, each time a friendly operative is targeted by an enemy attack, it gains +1 APL for its next activation (max +1 per operative).
Primordial Terraforming
Strategy Ploy2CP Until the end of the Turning Point, enemy operatives treat objectives controlled by friendly operatives as Difficult Terrain
Cursed by Nature
Strategy Ploy1CP Choose a piece of terrain within 6" of no mans land. Enemie units within 2" of that piece of terrain have -1 save.
Tac Ops
Plant Banner
SecurityReveal: When you perform the Plant Banner action.
Mission Action: Plant Banner (1 AP)
- Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
- An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.
Victory Points:
At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.
Martyrs
SecurityReveal: The first time a friendly operative is incapacitated while contesting an objective marker.
Additional Rules:
Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.
Victory Points:
At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.
You cannot score more than 2VP from this op per turning point.
Envoy
SecurityReveal: The first time you select an envoy.
Additional Rules:
As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.
Victory Points:
At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.