Drukhari NPO

Common Abilities and Options

Behaviour:
Fight: If already engaged in close combat, it immediately attacks the nearest player operative.

Charge: If an enemy player operative is within range, it executes a charge via the shortest possible route to initiate melee.

Reposition / Dash: If enemies are out of charge range, it moves directly toward the closest player operative, prioritizing lines that end behind cover or shorten the distance for a subsequent action.

Shoot: If it carries a ranged weapon (like a splinter pistol) and cannot safely close into melee, it fires at the nearest visible target before ending its turn.

Operatives

1. Hekatarii Warrior (Wych)
Hekatarii Warrior (Wych)
A 2
M 7"
S 5
W 9/9
Weapons
ATK
HIT
DMG
Splinter Pistol (Lethal 5+, Rng 8")
4
3
2/4
Hekatarii Blade
6
3
3/4
Abilities
Behaviour
32
2. Succubus
Succubus
A 2
M 7"
S 5
W 9/10
Weapons
ATK
HIT
DMG
Splinter Pistol (Rng 8", Lethal 5+)
4
3
2/4
Agoniser & Archite Glaive (Balanced, Lethal 5+)
5
2+
4/5
Abilities
Behaviour
32
3. Hydrae (Wych)
Hydrae (Wych)
A 2
M 7"
S 5
W 9/9
Weapons
ATK
HIT
DMG
Hydra Gauntlets (Brutal, Rending)
5
3
5/6
Abilities
Behaviour
32
4. Yraqnae (Wych)
Yraqnae (Wych)
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Net (Rng 6", Lethal 4+, Stun)
4
3
2/4
Twin-bladed Impaler (Rending)
4
3
4/5
Abilities
Behaviour
32
5. Duelist (Wych)
Duelist (Wych)
A 2
M 7
S 5
W 9/9
Weapons
ATK
HIT
DMG
Duel Hekatarii Blade (Ceaseless)
6
3
3/4
Abilities
Behaviour
32
6. Hekatrix (Wych)
Hekatrix (Wych)
A 2
M 7"
S 5
W 10/10
Weapons
ATK
HIT
DMG
Heavy Splinter Pistol (Lethal 5+)
4
3
3/4
Hekatarii Blade
6
3
3/4
Abilities
Behaviour
32
7. Archsybarite (Hand of Archon)
Archsybarite (Hand of Archon)
A 2
M 7"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Blast Pistol (Rng 8", Prc2)
4
3
3/4
Venom Blade (Lethal 4+, Balanced)
4
3
4/5
Abilities
Behaviour
32
8. Agent
Agent
A 2
M 7
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Splinter Rifle (Lethal 5+)
4
3
2/4
Array Of Blades
3
3
3/4
Abilities
Behaviour
32
9. Crimson Duellist
Crimson Duellist
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Splinter Pistol (Rng 8", Lethal 5+)
4
3
2/4
Razorflail (Brutal, Tangle)
4
2
4/5
Abilities
BehaviourTangle

Tangle: Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

32
10. Disciple Of Yaelindra
Disciple Of Yaelindra
A 2
M 7
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Stinger Pistol (Rng 8", Lethal 5+, Stinger)
4
3
3/5
Array Of Blades
4
3
3/4
Abilities
StingerBehaviour

Stinger: Whenever an enemy operative is incapacitated by this weapon, before it’s removed from the killzone, inflict D3 damage on each other operative visible to and within 2" of it. Each operative subsequently incapacitated as a result of this weapon rule will cause this to happen again.

32
11. Elixicant
Elixicant
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Splinter Rifle (Lethal 5+)
4
3
2/4
Stim-Needler ((Rng 3", Lethal 3+, Stun)
4
3
0/0
Array Of Blades
3
3
3/4
Abilities
Behaviour
32
12. Flayer
Flayer
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Pain Sculptors (Ceaseless)
4
3
4/5
Abilities
Behaviour
32
13. Gunner
Gunner
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Shredder (Rnd, Tor 2")
4
3
4/5
Array Of Blades
3
3
3/4
Abilities
Behaviour
32
14. Heavy Gunner
Heavy Gunner
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Dark Lance (Hvy(Dash), Prc2)
4
3+
6/7
Array Of Blades
3
3+
3/4
Abilities
Behaviour
32
15. Skysplinter Assassin
Skysplinter Assassin
A 2
M 7
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Shardcarbine (Dev 2, Lethal 5+)
4
2+
2/2
Array Of Blades
3
3+
3/4
Abilities
Behaviour
32

Equipment

Ploys

Tac Ops