Non-Player Operatives


Total Wounds: 31

Non-Player Operatives

Common Abilities and Options

Behaviour - Marksman:
This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Weapon Options:
This NPO has a gun butt and either a pulse blaster or a pulse rifle.

Stealth Field:
Whenever this NPO has a Conceal order, it is not visible to enemy operatives more than 3" from it (this takes precedence over all other rules).

Operatives

1. TAU: Fire Warrior
TAU: Fire Warrior
A 2
M 6"
S 4+
W 7/7
Weapons
ATK
HIT
DMG
Pulse rifle
Stationary
4
4+
4/5
Mobile (Balanced, Heavy)
4
4+
4/5
Gun butt
3
5+
2/3
Abilities
Behaviour - MarksmanWeapon Options
TAU EMPIRE
2. XV26 SHAS'VRE Stealth Battlesuit
TAU: XV26 Stealth Battlesuit
A 3
M 6"
S 3+
W 12/12
Weapons
ATK
HIT
DMG
Fusion blaster
Short Range (Rng6", Dev 4, Prc 1)
4
4+
6/3
Long Rnage (Rng12", Prc 1)
3
4+
4/5
Fists
3
4+
3/4
Abilities
Behaviour - MarksmanStealth FieldWeapon Options
TAU EMPIRE
3. TAU: XV26 Stealth Battlesuit
TAU: XV26 Stealth Battlesuit
A 3
M 6"
S 3+
W 12/12
Weapons
ATK
HIT
DMG
Burst cannon
Focused (Ceaseless)
5
4+
3/4
Sweeping (Ceaseless)
4
4+
3/4
Fists
3
4+
3/4
Abilities
Behaviour - MarksmanStealth FieldWeapon Options
TAU EMPIRE

Equipment

Ploys

Tac Ops