Black Templars Righteous Crusaders

Operatives

Equipment

Banner of the Emperor Victorious

Place a BANNER token any where in your deployment zone. Friendly Operatives can perform the PICK UP mission action on this token. While an operative is within control range of an objective they control they can place this token. While this token is on an objective it is treated as the operative that placed it and that operative may perform mission actions on that objective even if it is not within control range of it. Remove this token if any enemy operatives enter control range of it.

Halo of Devastation

Once per battle you can use this equipment whenever your CRUSADE CHAMPION performs the charge action. If you roll a D6.

  • On a result of a 1-3 the enemy operative suffers D3 Mortal Wounds
  • On a result of a 4 or 5 that enemy operative suffers D3 mortal wounds and -1 to its APL stat until the end of its next activation.
  • On a result of a 6 that enemy operative suffers D3+2 mortal wounds and -1 to its (and other enemy operatives within 3") APL stat until the end of its next activation
Water From the Stoup of Elucidation

Once per turning point a friendly BLACK TEMPLAR operative can perfrom a free mission action.

Column From the Major Altar

Once per turning point a friendly BLACK TEMPLAR operative may retain a cover save as a critical success.

Ploys

Chorus of Relentless Hate
Strategy Ploy

Any friendly Black Templar Operative with 3" of your Crusade Champion can immediately perform a free dash.

Pyre Brand
Strategy Ploy

Increase the range of "Pyre" weapons by 2"

Benediction of Fury
Strategy Ploy

Ranged Weapons equipped by friendly BLACK TEMPLAR operatives that are visible to the CRUSADE CHAMPION operative gain the Ceaseless weapon rule.

Purge and Sanctify
Strategy Ploy

Friendly BLACK TEMPLAR operatives can fall back for 1 less AP.

Rite of Perfervid Wrath
Firefight Ploy

Select a friendly BLACK TEMPLAR operative and choose a Templar Vow to be active.

Chant of Deathless Devotion
Firefight Ploy

Reduce the Damage of 1 result of incoming critical damage and change it to a normal damage.

Sacred Range
Firefight Ploy

Select a friendly BLACK TEMPLAR operative, melee weapons equipped by that operative gain the Punishing weapon rule.

Exploit their Cowardice
Firefight Ploy

Whenever an enemy operative is selected to fall back you can perform a free fight action but arer -1 to your HIT stat.

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Plant Banner
Security

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.

Martyrs
Security

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Envoy
Security

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.