Sister of Battle Kill Team

Sister of Battle Kill Team

Common Abilities and Options

Act of Faith (1AP):
Once per turning point, you can select one of the following effects for this operative or other friendly operatives:

Swift Stride: Add 2" movement to the target operative

Emperor's Guidance: Until the end of the turning point, improve the Hit stat of the target operative’s weapons by 1 (to a maximum of 2+).

Operatives

1. Benthe (Canoness)
Benthe (Canoness)
A 3
M 6"
S 3+
W 16/16
Weapons
ATK
HIT
DMG
Relic bolt pistol (Rng 8", Lethal 5+, Balanced)
4
3+
3/5
Power Weapon (Lethal 5+)
4
3+
4/6
Abilities
1AP: Act of Faith
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2. Pixanna (Seraphim)
Pixanna (Seraphim)
A 3
M 8"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Dual Inferno Pistols (Rng 6", Dev 3)
5
4+
6/3
Chain Sword
4
3+
4/5
Abilities
Fly1AP: Death From Above

Fly: This operative can fly, allowing it to ignore other operatives and terrain features (moving vertically and horizontally across them as if they weren't there) when moving.

Death From Above (1AP): If this operative is set up or ends a Move or Dash action across/over enemy operatives or higher vantage points, you can select one visible enemy operative within range of its pistols and immediately make a shooting attack against them before finishing its activation.

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3. Fetch (Retributor)
Fetch (Retributor)
A 3
M 6"
S 3+
W 16/16
Weapons
ATK
HIT
DMG
Heavy Boltor
Focused (Piercing Crits 1)
5
3+
4/5
Sweeping (Piercing Crits 1, Tor 1)
4
3+
4/5
Chain Sword
4
3+
4/5
Abilities
1AP: Overwhelming Barrage1AP: Armorium Cherub

Overwhelming Barrage (1AP): Select one visible enemy operative within range of this operative's heavy weapon. Until the end of the turning point, each time a friendly operative makes a shooting attack against that enemy operative, subtract 1 from that enemy operative's Defence (DF) characteristic (to a minimum of 1).

Armorium Cherub (1AP): (Once per Battle Ability): When this operative makes a shooting attack, you can invoke her Cherub. You can either re-roll any number of your attack dice for that shooting attack

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4. Aubree (Battle Sister)
Aubree (Battle Sister)
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Flamer (Rng 8", Saturate, Tor 2")
4
2+
3/3
Blessed Combat Blade (Balanced)
4
3+
3/4
Abilities
Blessed FlamePrecognitionScorched Earth

Blessed Flame: Each time an enemy operative suffers damage from this operative's flamer shooting attack, that enemy operative is set ablaze. While ablaze, at the start of each subsequent turning point, that enemy operative suffers 2 mortal wounds unless they spend 1 AP during their activation to extinguish the flames.

Precognition: At the end of the deployment phase, you may redeploy 2 friendly operatives

Scorched Earth: Each time an enemy operative is targeted by this operative's flamer shooting attack, until the end of the turning point, that enemy operative cannot perform Dash or Retreat actions.

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5. Birke (Hospitaller)
Birke (Hospitaller)
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Blessed Bolt Pistol (Rng 8", Lethal 5+)
4
3+
3/4
Chirurgeon's Tools (Balanced, Lethal 5+)
4
3+
3/5
Abilities
1AP: Ministerium MedicusAct of Faith

Ministerium Medicus (1AP): Select one friendly ADEPTA SORORITAS operative visible to and within 3" of this operative.

If that friendly operative is injured (has lost half or more of its wounds), it regains D3+2 wounds.

If that friendly operative has been incapacitated, you can restore it to life with 3 wounds remaining instead of removing it from the killzone (once per battle).

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6. Maritius (Sacrisantis)
Maritius (Sacrisantis)
A 3
M 6"
S 2+
W 16/16
Weapons
ATK
HIT
DMG
Blessed Bolt Pistol (Rng 8", Lethal 5+)
4
4+
3/4
Hallowed Mace (Lethal 5+, Piercing 1)
4
3+
4/6
Abilities
1AP: Bodyguard OathShield of FaithShield

Bodyguard Oath (1AP): Select one friendly character or high-value operative (such as a Canoness or Hospitaller) within 3" of this Sacresant. Until the end of the turning point, whenever that friendly operative is targeted by a shooting attack or charge, this Sacresant can choose to intercept the threat, taking the attack upon herself instead.

Shield of Faith: Each time this operative is targeted by a shooting attack, melee attack, or psychic power, roll one D6. On a 5+, that attack suffers a -1 modifier to its Damage characteristic (to a minimum of 1)

Shield: Whenever this operative is using this weapon:

Each of your blocks can be allocated to block two unresolved successes (instead of one). If this operative is retaliating, you resolve the first attack dice (i.e., defender instead of attacker).

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Equipment

Ploys

Divine Retribution
Firefight Ploy

Use: Use this tactical ploy when a friendly operative is incapacitated by an enemy attack in melee or shooting. Before that friendly operative is removed from the operational area, they can immediately make one retaliatory shooting attack (using a bolt weapon) or melee attack against the attacking enemy operative.

Holy Intercession
Firefight Ploy

Use: Use this tactical ploy when a friendly operative fails a defense save against a critical hit. You may force the attacker to treat that critical hit as a normal hit instead, ignoring the additional critical damage and special critical effects.

Holy Prayer
Firefight Ploy

Use this tactical ploy when a friendly operative is activated. Select one melee or ranged weapon that operative is equipped with. Until the end of that activation, improve the Hit characteristic of that weapon by 1 (e.g., from a 3+ to a 2+), as the sister whispers final liturgical blessings over her gear.

Litany of Protection
Strategy Ploy

Use: Use this strategic ploy at the start of any turning point. Until the end of the turning point, each time a friendly ADEPTA SORORITAS operative makes a defense save, you can re-roll one dice result of your choice.

Righteous Indignation
Strategy Ploy

Use: Use this strategic ploy at the start of the firefight phase. Until the end of the turning point, each time a friendly operative fights in combat or makes a shooting attack, if they are below their half-wounds threshold, add 1 to the Damage characteristic of their weapons (normal and critical damage).

Tac Ops