Non-Player Operatives
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fight
- Charge the closest enemy operative via the shortest possible route
- Reposition toward the closest enemy operative, to cover if possible (a subsequent Dash action can fulfil this, if able)
- Dash towards the closest enemy operative, to cover if possible
Operatives
1. Hormagaunt
Brawler Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 3/4 |
Abilities
Behaviour2. Termagaunt
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon3. Warriors
Marksman Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 3 | 4+ | 2/3 |