Typhon NPOs (Expanded)

Typhon NPOs (Expanded)

Common Abilities and Options

Behavior:
This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this, if able).
  4. Dash towards the closest player operative, to cover if possible.

Operatives

1. Genestealer
Genestealer
A 2
M 8"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Rending Claws (Lethal 5+,)
5
3+
4/6
Abilities
Behavior
Tier 2
2. Genestealer
Genestealer
A 2
M 8"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Rending Claws (Lethal 5+,)
5
3+
4/6
Abilities
Behavior
Tier 2
3. Genestealer
Genestealer
A 2
M 8"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Rending Claws (Lethal 5+,)
5
3+
4/6
Abilities
Behavior
Tier 2
4. Warrior (Gunner)
Warrior (Gunner)
A 3
M 6"
S 4+
W 18/18
Weapons
ATK
HIT
DMG
Deathspitter
5
3+
4/5
Claws and Teeth
4
3+
3/4
Abilities
Behavior
Tier 3
5. The Swarmlord
The Swarmlord
A 3
M 6"
S 4+
W 30/30
Weapons
ATK
HIT
DMG
Bone Sabres (Relentless, Brutal, Shock)
5
2+
4/6
Abilities
Apex XenoformDomination of the Hive Mind1AP: Psychic DisruptionHive CommanderBehavior

Apex Xenoform: This operative can perform two Fight actions or two Shoot actions during its activation.

Domination of the Hive Mind: When this NPO is present on the battlefield, the GM may take control of all other NPOs directly, performing whatever actions necessary to ensure the defeat of the player Kill Team.

Psychic Disruption (1AP): Select a player operative. That operative cannot cannot be activated next. If there are no other operatives available to be activated by the players, this ability has no effect. This ability can only be used twice per battle, and the second use costs 2 AP.

Hive Commander: When this NPO is placed on the battlefield, draw three Typhon Event Cards.

Tier 5
6. Broodlord
Broodlord
A 3
M 7"
S 4+
W 26/26
Weapons
ATK
HIT
DMG
Rending Claws (Lethal 5+, Rending)
5
3+
4/5
Abilities
BehaviorVicious InsightHypnotic Gaze

Vicious Insight: When this unit is within 8" of other TYRANID operatives, those units gain the Ceaseless weapon rule when fighting.

Hypnotic Gaze: When this NPO fights a player operative, for each attack from that player operative subtract 1 from the Hit roll.

Tier 5

Equipment

Ploys

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.