Dummy Bots
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
- Shoot
- Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
- Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.
Operatives
1. Gretchin 1 (Blue Hat)
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
Abilities
BehaviourSpecial Weapon2. Gretchin 2
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon3. Gretchin 3
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon4. Gretchin 4 (BlackTurb)
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
Abilities
BehaviourSpecial Weapon5. Gretchin 5
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon6. Gretchin 6
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon7. Gretchin 7 (Mad Mace)
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
Abilities
BehaviourSpecial Weapon8. Gretchin 8
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon9. Gretchin 9
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon10. Gretchin 10
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon11. Runtherd and Red
Brawler Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 5 | 3+ | 4/5 |