NPO + Sniper Team


Total Wounds: 97

NPO + Sniper Team

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
  • Shoot
  • Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
  • Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO

Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.

Operatives

1. Marksman Leader
Marksman Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
Behaviour
2. Marksman Trooper 01
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Special Weapon (Prc1)
4
4+
4/5
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
3. Marksman Trooper 02
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Special Weapon (Prc1)
4
4+
4/5
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
4. Marksman Trooper 03
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Special Weapon (Prc1)
4
4+
4/5
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
5. Marksman Trooper 04
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
6. Marksman Trooper 05
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
7. Marksman Trooper 06
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
8. Marksman Trooper 07
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
9. Marksman Trooper 08
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
10. Marksman Trooper 09
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon
11. Marksman Trooper 10
Marksman Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
2/3
Knife
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
BehaviourSpecial Weapon

Reserves

Sniper
Sniper
A 0
M -
S 3+
W 12/12
Marksman Trooper 11
Marksman Trooper
A 2
M 6"
S 5+
W 7/7

Equipment

Ploys

Tac Ops