Ash Wastes


Total Wounds: 72

Ash Wastes

Common Abilities and Options

Behaviour - Marksman/Battler:
#### Marksman

This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Battler

This NPO will move towards the enemy to fight them, but will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.

Weapon Options:
This NPO has either a shuriken catapult and fists or a shuriken pistol and sword. 1 in 5 can have a flamer or fusion gun instead of a shuriken catapult, and 1 in 5 can have a power weapon instead of a sword.

Behaviour - Battler/Brawler:
#### Battler

This NPO will move towards the enemy to fight them, but will shoot if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Shoot.
  5. Dash towards the closest player operative, to cover if possible.

Brawler

This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it's a NEMESIS NPO or will perform the Fight or Charge action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  4. Dash towards the closest player operative, to cover if possible.

Murderous Dexterity:
Whenever this NPO is fighting or retaliating, its opponent cannot re-roll their attack dice.

Operatives

1. AEL: Guardian
AEL: Guardian
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Shuriken pistol (Rnd)
4
3+
3/4
Power weapon
4
3+
4/5
Abilities
Behaviour - Marksman/BattlerWeapon Options
32AELDARI, ASURYANI
2. AEL: Wych
AEL: Wych
A 2
M 7"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Splinter pistol (Rng8", Lethal 5+)
4
3+
2/4
Hydra gauntlets (Brutal)
5
3+
3/5
Abilities
Behaviour - Battler/BrawlerMurderous DexterityWeapon Options
32AELDARI, DRUKHARI
3. AEL: Wych
AEL: Wych
A 2
M 7"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Splinter pistol (Rng8", Lethal 5+)
4
3+
2/4
Hekatarii blade (Lethal 5+)
4
3+
3/5
Abilities
Behaviour - Battler/BrawlerMurderous DexterityWeapon Options
32AELDARI, DRUKHARI
4. AEL: Wych
AEL: Wych
A 2
M 7"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Splinter pistol (Rng8", Lethal 5+)
4
3+
2/4
Hekatarii blade (Lethal 5+)
4
3+
3/5
Abilities
Behaviour - Battler/BrawlerMurderous DexterityWeapon Options
32AELDARI, DRUKHARI
5. AEL: Warrior
AEL: Warrior
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Dark lance (Heavy (Dash only), Prc 2)
4
3+
6/7
Array of blades
3
3+
3/4
Abilities
Behaviour - MarksmanWeapon Options

Behaviour - Marksman: This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
32AELDARI, DRUKHARI
6. AEL: Guardian
AEL: Guardian
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Fusion gun (Rng6", Dev 4, Prc 2)
4
2+
6/3
Fists
3
3+
2/4
Abilities
Behaviour - Marksman/BattlerWeapon Options
32AELDARI, ASURYANI
7. AEL: Guardian
AEL: Guardian
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Shuriken catapult (Rnd)
4
3+
3/4
Fists
3
3+
2/4
Abilities
Behaviour - Marksman/BattlerWeapon Options
32AELDARI, ASURYANI
8. AEL: Guardian
AEL: Guardian
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Shuriken catapult (Rnd)
4
3+
3/4
Fists
3
3+
2/4
Abilities
Behaviour - Marksman/BattlerWeapon Options
32AELDARI, ASURYANI
9. AEL: Guardian
AEL: Guardian
A 2
M 7"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Shuriken catapult (Rnd)
4
3+
3/4
Fists
3
3+
2/4
Abilities
Behaviour - Marksman/BattlerWeapon Options
32AELDARI, ASURYANI

Equipment

Ploys

Tac Ops